Open Kasikil opened 4 years ago
Movement for mobs and NPCs should be constrained to the cardinal directions. The first hit of a key in a different direction than that which the player is currently facing should rotate them without movement. This issue cannot be considered complete until player movement speeds, mob/npc movement speeds, etc. have been addressed and remideid as well.
I don't like the controls for movement. Research new ways to implement movement other than having just the options for forwards/backwards and rotation. Not certain what this might be, but possibly just 90 degree rotation or having the option of snapping to a direction in addition to the current implementation (snapping would be cardinal directions, possibly sub-ordinals as well)