Spells and "fighting" are reimplemented, but instead of lowering a mob's health, you are lowering its corruption. Once its corruption reaches zero, the mob is "healed". The mob sprite should then spawn a new npc in its place (be it animal, creature, or person).
Spells care cast by musical instrument (because flavor).
Spells and "fighting" are reimplemented, but instead of lowering a mob's health, you are lowering its corruption. Once its corruption reaches zero, the mob is "healed". The mob sprite should then spawn a new npc in its place (be it animal, creature, or person). Spells care cast by musical instrument (because flavor).