Kasikil / shards_of_creation

Game in progress. Please hold.
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Implement Gameplay 2.0 #40

Open Kasikil opened 4 years ago

Kasikil commented 4 years ago

What I have now in terms of monestary, world, village, graveyard is random and not coherent with a story. Before creating new maps, stories, dialogues, and items - lay out the world's lore, an idea for the main storyline, and a firm grasp of what the gameplay experience should be like.