What I have now in terms of monestary, world, village, graveyard is random and not coherent with a story. Before creating new maps, stories, dialogues, and items - lay out the world's lore, an idea for the main storyline, and a firm grasp of what the gameplay experience should be like.
What I have now in terms of monestary, world, village, graveyard is random and not coherent with a story. Before creating new maps, stories, dialogues, and items - lay out the world's lore, an idea for the main storyline, and a firm grasp of what the gameplay experience should be like.