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KatekovAnton
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MACS-docs
Documentation and specifications for MACs built-in scripting system
https://www.facebook.com/groups/1420889268172393/
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Moving diagonally to water
#138
ConstantTrue
opened
1 year ago
6
Save statistic issue
#137
iindex
closed
1 year ago
4
[Recon] Ghost unit visible in final replay
#136
iindex
closed
1 year ago
1
Submarine fires throw ground
#135
DevilCCCP
closed
1 year ago
2
Menu restricts unit selection
#134
DevilCCCP
closed
1 year ago
3
Statistic window does not fit to the screen on android
#133
iindex
closed
1 year ago
1
Connector cost 1
#132
iindex
closed
1 year ago
2
First uniset is hidden by default
#131
iindex
closed
1 year ago
1
[Suggestion] Enable grid during the spawn location selection
#130
Malakia1
closed
1 year ago
2
[Recon] The ghosts of (sea) mines disappear after end turn.
#129
Malakia1
closed
1 year ago
1
Order an air transport to load a unit in another cell, don't click twice to execute, next move the land unit to the same cell as the air transport. When you then order to load the unit the air transport will move to the land unit's original position instead of just land to load the unit.
#128
Malakia1
opened
2 years ago
4
Change building speed selection
#127
iindex
opened
2 years ago
0
Give Mine Layers a "Replace" mode
#126
Slobjok
opened
2 years ago
0
Engineer and Mine Layer with activated "Lay"/"Place" mode should have a graphical indication of that mode
#125
Slobjok
closed
1 year ago
1
Confirmation dialog for "Stop" of construction
#124
Slobjok
opened
2 years ago
0
Confirmation dialog for "Upgrade All"
#123
Slobjok
closed
1 year ago
1
Let engineer lay for a few cells, cancel laying, then order the engineer to move to another cell, the unit does take the shortest path but moves as if still in laying mode.
#122
Malakia1
closed
1 year ago
2
Air units that are destroyed because of having no fuel at the start of turn are not added to the casualties list in statistics
#121
Malakia1
closed
1 year ago
1
Camera is not following the movement of allies or enemies when you are ingame when it's not your turn
#120
Malakia1
opened
2 years ago
0
[Recon] When you detect a sub and it then moves away, a ghost of that unit is created, but that ghost remains even when it comes within the scan range of an enemy corvette.
#119
Malakia1
closed
1 year ago
1
[Recon] If you once detected a (land) mine, a ghost of it remains, but when you destroy the mine the ghost remains.
#118
Malakia1
closed
1 year ago
1
Remaining turns of constructors building mining stations are not being displayed correctly during "turn replay"
#117
Malakia1
closed
1 year ago
1
In team games, you can not see the surveyed area of other teammates during your own complex planning phase, but you can see it when you finish CP phase (though the other teammates can see all surveyed areas during your CP phase)
#116
Malakia1
closed
1 year ago
1
Not really a bug but, in complex planning phase in Windows, if you want to move a building, you first have to select it to move it. On Android, if you tap on a building and move around, the building will be moved where you moved your finger.
#115
Malakia1
opened
2 years ago
0
During turn replay, there are no ghosts of units/buildings that a teammate discovered that turn, after his replay the ghosts become visible again
#114
Malakia1
closed
2 years ago
1
UI settings are not being remembered in team games.
#113
Malakia1
opened
2 years ago
1
Complex planning : starting units can still be sold for credits if they are put in a depot and that depot is then being removed
#112
Malakia1
closed
1 year ago
1
Current resource distribution is not balanced. Especially with low gold and low resource density settings.
#111
Malakia1
closed
1 year ago
1
Ability to see wether a cell is a sea, land or coast cell.
#110
Malakia1
closed
1 year ago
2
[Recon] When a corvette detects an enemy sub and the sub is in range of a ground attack plane of a team mate on sentry with shots left, the GA does not shoot at the sub
#109
Malakia1
opened
2 years ago
2
Impossible to lower down the consumption
#108
KatekovAnton
closed
1 year ago
1
Notification to users who did not confirm his email
#107
iindex
closed
2 years ago
0
Describe how to create uniset
#106
iindex
opened
2 years ago
0
Describe how to build custom scenario
#105
iindex
closed
1 year ago
1
Describe Game Config options
#104
iindex
opened
2 years ago
0
Add link to Features Overview page to application
#103
iindex
closed
10 months ago
1
Add AI support for uniset MACs
#102
iindex
closed
2 years ago
2
Unit names when building is taken from obsolete place
#101
iindex
closed
1 year ago
1
If you order a unit to move to a cell in the fog and that cell contains trash, it selects the trash instead of moving the unit to that position
#100
Malakia1
closed
2 years ago
1
MACs AI can't play with MACs uniset, even claims it's a "custom" uniset.
#99
Malakia1
closed
2 years ago
1
[Suggestion] Full-view player to watch replays 🍿
#98
KatekovAnton
closed
3 years ago
2
MK version of infantry/infiltrator is not shown when in APC
#97
Malakia1
closed
1 year ago
1
Settings of Game ID:255 lead to crash in landing phase
#96
YoshiMax01
closed
3 years ago
1
[Bug] Recon units are missing
#95
KatekovAnton
closed
2 years ago
1
[Suggestion] Revert APC capacity back to 6.
#94
earlyraven
closed
1 year ago
1
Show team as winner for team games
#93
KatekovAnton
opened
3 years ago
0
[Android] Disable "sleep" when running turn replay or game replay on Android to avoid game hanging
#92
Malakia1
opened
3 years ago
0
[Code] Move to CMake
#91
KatekovAnton
closed
2 years ago
0
[AI] Fix building land units on water-dominant maps
#90
KatekovAnton
opened
3 years ago
0
[Refactor] Refactor replay player
#89
KatekovAnton
closed
2 years ago
0
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