issues
search
KeinNiemand
/
Factorio-GhostOnWater
Factorio mod to make it possible to paste blueprints on water in one go
https://mods.factorio.com/mod/GhostOnWater
MIT License
1
stars
8
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
setting last_user
#45
LargePrime
opened
3 months ago
1
not compatiable with ImprovedCombinatorSE
#44
LargePrime
opened
6 months ago
0
Space Exploration, Endgame Combat
#43
Nordhet
opened
10 months ago
0
Train stop train limit not preserve when change blueprint into water placable.
#42
AlpacaStorm
closed
1 year ago
2
Automatically place watertiles under offshore pumps
#41
KeinNiemand
closed
1 year ago
0
Crash when SE + curedFMD are installed
#40
KeinNiemand
closed
1 year ago
1
SpaceExploration + AAI Programmable Vehicle break Vehicle Depot selection priotrity
#39
KeinNiemand
opened
1 year ago
2
Nanobots won't build GhostOnWater-ified blueprints
#38
espenhw
closed
1 year ago
1
Fix Train/Rail selection priority
#37
KeinNiemand
closed
1 year ago
0
Balanced Waterfill + SE breaks space placement
#36
KeinNiemand
opened
1 year ago
0
Add support for Platform
#35
KeinNiemand
opened
1 year ago
0
IR3? Startup Crash
#34
KeinNiemand
closed
1 year ago
0
Always add alternative layers to trees and rocks
#33
ChaosSaber
closed
1 year ago
8
While loading mods... waterGhost-wooden-trashdump-10x10
#32
oEjk
closed
1 year ago
6
Blueprinted rail chain signal is not engaged to track correctly.
#31
oEjk
closed
1 year ago
1
Rail/chain signals are not marking trees/rocks for deconstruction
#30
ChaosSaber
closed
1 year ago
2
[CRASH] Error while running event GhostOnWater::InputWaterGhostBlueprintUpdate (ID 180)
#29
Eldrinn-Elantey
closed
1 year ago
3
remove valid crafting categories from the dummy entities.
#28
nekizalb
closed
1 year ago
3
Fix for crash when attempting to convert blueprint without entities
#27
Arios16
closed
1 year ago
1
Non-recoverable error when converting blueprint book to water placeable
#26
Nebisan
closed
1 year ago
1
Crash when trying to Convert Blueprint with that contains no entities
#25
KeinNiemand
closed
1 year ago
0
Incompatibility with merging chest
#24
KeinNiemand
closed
1 year ago
1
Update all blueprints in books
#23
spenczar
closed
1 year ago
2
Feature Request: Possible overlap fix implementation
#22
ColinBundschu
closed
1 year ago
2
Slight incompatibility with Space Explorations Constrcution Pylons
#21
ChaosSaber
closed
1 year ago
14
Krastorio2 compatibility
#20
ChaosSaber
closed
2 years ago
7
Does not interact well with existing blueprints and objects from pre-mod
#19
ColinBundschu
closed
2 years ago
3
Move Description and Loclised Names for settings in locale files and Localize them to German
#18
KeinNiemand
opened
2 years ago
0
Also Add Sub Category for Items Entitys
#17
KeinNiemand
closed
1 year ago
0
Localized names and composite icons
#16
Soggs
closed
2 years ago
1
Fix compatibility with more long insertes
#15
KeinNiemand
closed
2 years ago
0
Dosn't work with shallow Water
#14
KeinNiemand
closed
2 years ago
0
Dosn't Work in Multiplayer
#13
KeinNiemand
closed
2 years ago
0
Crash when reverting already normal BP
#12
KeinNiemand
closed
2 years ago
0
Add Icons
#11
KeinNiemand
closed
2 years ago
0
Support for Space Block empty Space
#10
KeinNiemand
opened
2 years ago
0
Crash with rails that can already be placed on water
#9
KeinNiemand
closed
2 years ago
0
Space Scaffolding get's placed under things that don't need it
#8
KeinNiemand
closed
2 years ago
0
Support placing ghosts on space in space exploration
#7
KeinNiemand
closed
2 years ago
0
Add Support for Offshore Pumps
#6
KeinNiemand
closed
2 years ago
0
Reduce/Remove Lag Spiked by storing water ghosts in a table in global.
#5
KeinNiemand
closed
2 years ago
0
Create readme.md
#4
KeinNiemand
closed
2 years ago
0
Dosn't work on other surface
#3
KeinNiemand
closed
2 years ago
0
Add localized name to everything in the mod
#2
KeinNiemand
closed
2 years ago
0
Ghost Landfill does not get added correctly to curved rails
#1
KeinNiemand
closed
2 years ago
0