KellanM / OpenAI-Api-Unreal

Integration for the OpenAI Api in Unreal Engine
MIT License
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Filename path in OpenAICallTranscriptions.h #48

Open CaLvin713 opened 1 year ago

CaLvin713 commented 1 year ago

BPNode->fileName = fileName + ".wav"; FString relativePath = FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir() + "BouncedWavFiles/" + fileName);

its forcing users to use folder ProjectSavedDir() + "BouncedWavFiles/"

would FString absolutePath = fileName; fix my issue?