KellanM / OpenAI-Api-Unreal

Integration for the OpenAI Api in Unreal Engine
MIT License
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package error #52

Open zogich opened 1 year ago

zogich commented 1 year ago

Hello, i successfully install and use plugin, but when i tried to package project, an error occurred.

Parsing headers for ue_project UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool E:\egor\github\language-model-dialog\ue_project\ue_project.uproject E:\egor\github\language-model-dialog\ue_project\Intermediate\Build\Win64\ue_project\DebugGame\ue_project.uhtmanifest -WarningsAsErrors -installed UATHelper: Packaging (Windows): E:\egor\github\language-model-dialog\ue_project\Source\ue_project\Public\MainCharacter.h(12): Warning: The identifier 'GENERATED_BODY' was detected in a block being skipped. Was this intentional? UATHelper: Packaging (Windows): Total of 0 written UATHelper: Packaging (Windows): Took 6,2523746000000004s to run dotnet.exe, ExitCode=6 UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Professional\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+ue_5.11+UE_5.1\UBT-ue_project-Win64-DebugGame.txt) PackagingResults: Warning: The identifier 'GENERATED_BODY' was detected in a block being skipped. Was this intentional? UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 12s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: Packaging (Windows): BUILD FAILED PackagingResults: Error: Unknown Error

UBT-ue_project-Win64-DebugGame.txt : Parsing headers for ue_project Running Internal UnrealHeaderTool E:\egor\github\language-model-dialog\ue_project\ue_project.uproject E:\egor\github\language-model-dialog\ue_project\Intermediate\Build\Win64\ue_project\DebugGame\ue_project.uhtmanifest -WarningsAsErrors -installed Step - Read Manifest File Step - Prepare Modules Step - Prepare Headers Step - Parse Headers E:\egor\github\language-model-dialog\ue_project\Source\ue_project\Public\MainCharacter.h(12): Warning: The identifier 'GENERATED_BODY' was detected in a block being skipped. Was this intentional? Total of 0 written CompilationResultException: Error: OtherCompilationError at UnrealBuildTool.ExternalExecution.ExecuteInternalHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, FileReference ProjectFile, TargetMakefile Makefile, String TargetName, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 1421 at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, FileReference ProjectFile, TargetMakefile Makefile, String TargetName, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 966 at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1930 at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 757 at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275 at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242 at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648 WriteFileIfChanged() wrote 0 changed files of 0 requested writes. Timeline:

[ 0.000] 0.000 [ 6.065] PLZ help, i write course work with this plugin