Kenan2000 / BrightNights-Structured-Kenan-Modpack

Kenan's personal modpack for Bright Nights version of CDDA by Coolcthulhu
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Perhaps consider adding a mod Guide #92

Open fg094 opened 2 years ago

fg094 commented 2 years ago

It would be nice if the readme contained a brief explanation of each mod and what it contained as some are rather vague (for example if a mod says it adds fictional/sci-fi guns does it mean that it adds its own made up guns or guns from halo?) As well as some recommendations on what mods play nicer together then others. For example aftershock doesn't seem to play well with with world gen (creating a character will repeatedly say that it couldn't generate the required location for starts in places like HUB01 or necropolis).

Kenan2000 commented 2 years ago

Honestly considering that my work in terms of maintaining mods is purely technical, it's a lot of work, also huge amount of mods that I try to prioritize maintaining, so I don't have any additional motivation to work on guides especially because some people don't even like to read it at all. I suggest you to make these guides in a form of text files, post them here or maybe via making a pull request so I can hopefully merge it as well

vorpal-void commented 2 years ago

@fg094

While creating new world and setting up mod list, pressing v will bring up mod description. It's taken from respective modinfo.json, in "description" line. For example of somewhat extensive description and how it can be done, look at Kenan's BL9 modinfo, so we'd better stick to improving information in that format for consistency and future-proofing.

About mod recommendations: this is questionable; mostly, you can mash up pretty much everything from this entire modpack and it will work, stepping aside some mods being a little out of date. But you'll run into problems of how game generates map features and other balancing issues. "Fixing" that is temporary: one can mash subjectively good mod list, then press s on world creation screen and PR it in this modpack as default_mods.json from config folder. This will eventually break because some of the mods not being up-to-date with game development and/or one of the mods being updated and creating random kind of compatibility issues with others on the list.

"Overall recommended" lists could be done in simple markdown files right in this repo, you're welcome to start them out! But keep in mind everything said above and another big deal: some mods are feature-overlapping and it's preferable to see if they can be merged first. This is my current private initiative, and if it'll not take very long time, I'll dig into mod description zone.