Not updated anymore. If you want to play with it, you have to fix it yourself, preferably, via making a fork of it if you don't mind. Kenan's personal structured modpack (IMPORTANT TO SET 'Monster evolution scaling factor' DURING IN-GAME WORLD GENERATION AROUND 5.00 for PROPER GAMEPLAY EXPERIENCE, READ Modpack INSTALLATION Guide, try to NOT enable ALL mods at the same time unless you really want to play with all of mods) for LATEST Cataclysm - Bright Nights versions by Coolthulhu: https://github.com/cataclysmbnteam/Cataclysm-BN/
original modpack creator is Chromosome Kun! - thanks to his help, all of this work exists
IF YOU ARE EXPERIENCING ANY BUGS OR ERRORS - EITHER THE FIXES WILL BE RELEASED SOON-ISH OR THE MOD IS WIP
1. Download and install latest release of Cataclysm fork by Coolthulhu/BroadFlatNails - Bright Nights
2. Download current modpack by clicking Code - Download ZIP, or simply clicking [here](https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack/archive/master.zip)
3. Unpack contents of the downloaded .zip archive into new folder; results should be looking like this
4. Copy mods that you want to play with (try to NOT enable ALL mods at the same time unless you really want to play with all mods) from these folders that are specified here (BrightNights-Structured-Kenan-Modpack/Kenan-BrightNights-Structured-Modpack/High-Maintenance-Huge-Mods
ALONG WITH BrightNights-Structured-Kenan-Modpack/Kenan-BrightNights-Structured-Modpack/Medium-Maintenance-Small-Mods
) and paste them into cdda/data/mods
directory as shown in the picture
5. Overwrite and replace all of the files if you get a prompt
6. It's important to set 'Monster evolution scaling factor' during in-game world generation around 5.00 for proper gameplay experience
7. Enjoy the mods!
Q: Why should I manually get rid of some specific non-mainlined mods when updating?
Q: After updating my save file no longer loading!
debug.log
to view what's mod should be changed, then go to cdda\save\world_name\mods.json
and replace target mod ID with the new one, or erase it's entry from this file if there is no replacement. Also, you can read latest commits to see what is happening, if you wantExample commit of mod ID change: c72f700f2fe35e2e5bd32995917746b47edb428e
Example commit of mod erasure: 603464b7d4ee27430b84f3625cc4644f4510fb53
Legendary UndeadPeople tileset by SomeDeadGuy, while Theawesomeboophis is it's current maintainer: https://github.com/Theawesomeboophis/UndeadPeopleTileset