KettisLogicDriverExtension
Utility
A small selection of helpfull helper functions which will help you.
How it compares to the default cast to nodes and the get context:
Gameplay Ability System
The nodes above for getting the ASC.
Optimized transitions which work without ticking in the TransitionGameplayAbilityGeneric.h:
- Gameplay Tag
- Gameplay Tag Query
- Attribute reach Zero
A specific example which will compile out because it depends on my project specific Attribute Sets in the TransitionGameplayAbilitySpecific.h:
All of the transitions also have:
- assigning icons from a data table
- a toggle for inverting the condition, the icon will change color
- a toggle which will disable event based logic (mostly for debugging)
- the icon will turn transparent if the condition is invalid (for example when no gameplay tag is set)
https://github.com/Kettenotter/KettisLogicDriverExtension/assets/32515271/d92648ad-b90b-4ff3-8c26-e924643bcfaa