To Use the Combat Assets, while playing the Game, following classes need to be created
[ ] Combat UI Class - Will display the node and it's properties
[ ] Combat Holder Class - Holds the current Combat Asset and returns the information to the Combat UI Class
Additionals Steps:
[ ] Save or not save the combat. Either the combat gets saved after every choice. Or the combat will not be saved, and can be replayed when loading the Story.
[ ] If save Yes, then this needs to be implemented into the GameDataController, CombatHolder and Combat UI Class
A Dialouge Screen for the Combat needs to be created.
[ ] Similar Design like the Story Dialogue
[ ] Should be activated, when a hasCombat Choice Node is clicked. Instead of the next StoryNode, the choicenode holds the property combat="Combat1"
To display the Combat Asset in the Unity Editor Window, these steps are needed:
To Use the Combat Assets, while playing the Game, following classes need to be created
Additionals Steps:
A Dialouge Screen for the Combat needs to be created.
To display the Combat Asset in the Unity Editor Window, these steps are needed: