Welcome to 3 Trolls Games, an unofficial indie game studio based in Switzerland! We are a small team of three passionate gamers who grew up playing on the Super Nintendo console and have been hooked ever since. We share a common frustration with the current state of the game industry and its focus on quantity over quality, and we believe that games should be about more than just flashy graphics and mindless action.
That's why we've been working hard on our latest project for over six months now: a text-based adventure game with a rich, immersive story, compelling characters, and plenty of surprises along the way. Our goal is to create a game that captures the essence of the classic RPGs we grew up with, but with a fresh and modern twist. We believe that a good game is more than just entertainment; it's an experience that can transport you to another world and leave a lasting impression.
We're excited to share our vision with you and invite you to join us on this journey. Whether you're a fellow gamer, a fan of interactive storytelling, or just curious about what we're up to, we hope you'll enjoy playing our game as much as we've enjoyed creating it. So, without further ado, let's get started on this adventure together!
As already mentioned, we are a small indie game development team, consisting of three passionate and creative individuals who are dedicated to creating engaging and immersive gaming experiences. Our team is led by Kastriot Dulla, who serves as both our game director and developer, bringing technical expertise and creative vision to our project. Alongside Kastriot, we have Kevin von Ballmoos, our lead game designer and programmer, who is responsible for crafting the gameplay mechanics and user interface. Finally, Frederic Baerfuss, our lead story and narrative designer, brings our games to life with rich and captivating storylines that keep players invested from start to finish. Together, we are committed to making games that stand out from the crowd and offer something truly unique for gamers to enjoy.
Here we are going to look at how our project has been structured and we will be looking into the different aspects of the game itself. Following things are going to be looked into in more detail:
Last but not least, we will be looking into where to find specific documents that will be helpful if you are part of the team and have any questions you need aswered.
Story and Narrative
The game takes place on the fictional planet of Eryndor and on the continent of Regalos, where five nations are in constant struggle with each other for resources and power. The player enters the story at a critical moment, three years after the militaristic Rydonian Empire has occupied the small and isolated nation of Thamaria. As a "gifted", a human with demigod blood in their veins, the player has unique abilities to conjure magic, thanks to the blood of the gods they inherited.
After being discovered and captured, the player is sent to the Obsidian Tower, a special prison for gifted individuals. Here they meet Cecilia, a mysterious and beautiful woman who also possesses unique abilities. Together, they make a daring escape and begin a journey to leave the capital of the Rydonian Empire, Ostia.
Throughout the game, the player will encounter political intrigue, internal struggles, and complex characters, some of which might want to help or hinder their journey, as they navigate the conflicts between the five nations. The story is designed to be rich and immersive, with plenty of twists and turns to keep the player engaged. Ultimately, the player's choices and actions will determine the outcome of the story and the fate of not only the Rydonian Empire and Thamaria, but all of Regalos.
Gameplay Mechanics
The gameplay in our text-based adventure game is centered around immersive storytelling and decision-making. As players read through the story, they will be presented with choices that have a significant impact on the outcome of the game. Each decision comes with its own set of consequences, some of which are small and inconsequential, while others are major and can alter the course of the game.
Throughout the game, players will be shown pictures of characters and surroundings, accompanied by a dynamic soundtrack and ambient sound effects. The game's soundscape will help immerse players in the game world and enhance their experience of the story.
In addition to the choices they make, players will also have an inventory where they can collect and manage items they find during the game. These items may be helpful in completing quests or unlocking different parts of the story. However, some items can have unintended consequences, so players must choose wisely when deciding what to keep and what to discard.
Additionally, the game will feature a map to help the player navigate the world or a larger city. This feature will aid in orienting the player and allowing them to explore the game world more freely.
Overall, our game's mechanics are designed to provide players with a captivating and immersive experience that puts them in control of the story's outcome. We hope players enjoy exploring the game world, making choices, and experiencing the story's twists and turns.
Art and Design
The game's art style is centered around charcoal drawings, providing a unique visual experience for the player. We utilize cutting-edge AI technology like the "Midjourney AI" to generate many of the game's visuals, while others are meticulously handcrafted by our talented artist. The style is meant to give the player a sense of being immersed in an ancient world full of myths and legends, where stories were passed down from generation to generation through word of mouth.
The user interface is designed to look like an old tome, with a greco-roman fantasy theme. The goal is to make the player feel like they are reading the personal notes of an ancient storyteller, as they delve deeper into the rich world we've created. Every detail in the game's design, from the UI to the art, has been carefully crafted to create a truly immersive experience.
Technology
The game is developed using the Unity Engine, a powerful and versatile game engine that allows for seamless development of 2D and 3D games. We have utilized various features of the Unity Engine to create an immersive and engaging game world, including animation systems and audio and visual effects.
To generate a significant portion of the game's artwork, we used the latest AI technology called "Midjourney AI." This AI technology utilizes machine learning algorithms to generate stunning charcoal drawings that perfectly match the game's aesthetic.
We also used other tools such as Git for version control, Jetbrains Rider for coding, and PAINT.NET for image editing.
Overall, our development process was guided by the principles of efficiency, quality, and scalability. By utilizing cutting-edge technology and best practices, we strife to create a game that is both visually stunning and technologically advanced.
Where to find important documents
Many important documents can be found in the "Project Documentation" folder of the repository. After you clone the repo, navigate to the repository folder and find the "Project Documentation" folder. Within are 3 documents of significance. The first being the project documentation, called "Tales of Rydonia - Project Documentation". Here is the entire project, its structure and the people involved as well as many conventions listed on how we document and write things in this project. The second document of significance would be the "Coding Conventions" describing how the project code is structured and what naming conventions and other code relevant ruels are present withing the project as such. Last but not least there is the "Class Documentation" where every single class used in the source code is documented and how it is to be used.
Thank you for your interest in supporting our project! At "Tales of Rydonia," we greatly appreciate any contributions that help us bring this game to life. Currently, the primary way to contribute to our project is by supporting us on Patreon. Your generous contributions will directly support our development efforts, enabling us to create an immersive and captivating gaming experience.
We understand that not everyone can contribute financially, and we value your support in any form. If you're unable to contribute monetarily but still want to get involved, we encourage you to explore the "Tales of Rydonia - Project Documentation" document. It contains comprehensive information about our project, including our vision, game mechanics, artwork, and more.
Please note that due to the nature of our project and the specific requirements involved, we do not currently have an open contribution process beyond Patreon. However, your support as a patron goes a long way in helping us achieve our goals and deliver an exceptional gaming experience.
Thank you for being a part of the "Tales of Rydonia" journey. We're excited to have you on board!
All rights reserved. "Tales of Rydonia" and its associated code, assets, and content are the intellectual property of 3 Trolls Games. The code and game are protected by copyright and may not be used, modified, or distributed without explicit permission from 3 Trolls Games.
Commercial Use: The code and game developed for "Tales of Rydonia" are intended for commercial use. They may not be used or incorporated into other projects without the express written consent of 3 Trolls Games.
Collaboration and Licensing: We welcome collaboration opportunities and licensing inquiries. If you're interested in working with us or utilizing our code for your own project, please reach out to us at 3tgames@gmx.ch. We're open to discussing partnership arrangements and royalty-based licensing agreements.
Please note that the above licensing terms apply specifically to the code and game assets associated with "Tales of Rydonia." We kindly ask you to respect our intellectual property rights and reach out to us for any licensing or collaboration inquiries.
Thank you for your understanding and support in preserving the integrity of our project.
We have exciting plans in store for the future of "Tales of Rydonia"! Here are some key milestones we're working towards:
Website Launch (Expected: August): We are currently developing a dedicated website where players can delve deeper into the lore and background story of the game. On the website, you'll be able to meet the intriguing characters you'll encounter in the game and get a glimpse of what "Tales of Rydonia" has to offer. Stay tuned for more updates as we approach the website launch!
Steam Demo Release (Expected: End of Year): Our team is actively preparing a live demo of "Tales of Rydonia" for release on the Steam platform. The demo will allow players to immerse themselves in the first chapter of our captivating text-based adventure. You'll have the opportunity to experience the enchanting soundtrack, captivating artwork, and engaging gameplay mechanics. We value your feedback and encourage you to share your thoughts and suggestions to help us shape the game's development.
These are just a glimpse of our immediate plans, and we have many more exciting ideas for the future of "Tales of Rydonia." We're dedicated to delivering an immersive and unforgettable gaming experience, and we can't wait to share more with you as our journey unfolds.
Stay connected with us through our social media channels and website for the latest news and updates on our progress. We appreciate your support and look forward to embarking on this adventure together!