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KeyJ148
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TOW
Multiplayer 2D arcade about tanks.
MIT License
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Fix trunk positions in gun configs: mortar, double and other
#201
KeyJ148
opened
11 months ago
0
Add center of bullet to sprite_bullet.json or bullet.json (new mechanism)
#199
KeyJ148
opened
11 months ago
0
Basic ModApi implementation
#198
Bronuh
opened
11 months ago
0
If you quickly pick up boxes, old guns remain on the tank
#197
KeyJ148
opened
11 months ago
0
Remove import client services while starting server
#196
KeyJ148
opened
11 months ago
0
Add new bullet behaviors (mass, steamlined, and other)
#195
KeyJ148
opened
12 months ago
0
Create ComponentContainer as component in GameObject
#194
KeyJ148
opened
12 months ago
0
Add info about T-level to equipment config and components
#193
KeyJ148
closed
12 months ago
0
Component system refactoring
#192
KeyJ148
closed
1 year ago
0
Change equipment system for bullet
#191
KeyJ148
closed
12 months ago
0
Change equipment system for gun and armor
#190
KeyJ148
closed
1 year ago
0
Wrong mask on a map boards
#189
KeyJ148
closed
1 year ago
0
Move all networks field from ClientData
#188
KeyJ148
opened
1 year ago
0
Find all plases of use LocationManager and change it to getGameObject().getLocation()
#187
KeyJ148
opened
1 year ago
0
Delete cc.abro.tow.client.tanks.stats.Stats#toString
#186
KeyJ148
opened
1 year ago
0
Refactoring gui update logic
#185
KeyJ148
opened
1 year ago
0
Use Render class in gun and armor components
#184
KeyJ148
opened
1 year ago
1
Move collision from PlayerTankMovementControllerComponent to another component
#183
KeyJ148
opened
1 year ago
0
Reformat stats calculate
#182
KeyJ148
opened
1 year ago
0
Convert depth to constants
#181
KeyJ148
closed
1 year ago
0
Move LeGUI-components styles from GameObject-components
#180
KeyJ148
closed
1 year ago
0
Use annotation scanner for Storage services
#179
KeyJ148
closed
1 year ago
1
Fix setX and setY in PositionableComponent
#178
KeyJ148
closed
1 year ago
0
Try separate Physics part from MovementComponent
#177
KeyJ148
opened
1 year ago
0
CollidableComponent make <T extends GameObject>
#176
KeyJ148
opened
1 year ago
0
Create event-bus in OrchEngine
#175
KeyJ148
closed
1 year ago
2
Localization, Kotlin and Pitsa
#174
Bronuh
closed
1 year ago
1
Small refactoring
#173
KeyJ148
closed
1 year ago
0
Create localization service
#172
KeyJ148
closed
1 year ago
0
I18n
#171
Bronuh
closed
1 year ago
0
minor fix
#170
egor-georgiev
closed
1 year ago
1
Delete System.exit(0) after server refactoring
#169
KeyJ148
opened
1 year ago
0
Refactor TabPanel
#168
KeyJ148
closed
1 year ago
0
Test multithreading in OrchEngine
#167
KeyJ148
opened
1 year ago
0
Optimization for big maps
#166
KeyJ148
opened
1 year ago
0
Make GameObject#update final and replace all overrides this method
#165
KeyJ148
closed
1 year ago
0
Replace .bmp to .png picture in readme
#164
KeyJ148
closed
1 year ago
0
Use OpenGL audio positions in AudioSource
#163
KeyJ148
opened
1 year ago
0
Refactoriong OpenGL codebase in OrchEngine
#162
KeyJ148
opened
1 year ago
0
Delete old-maps directory and move it to cloud
#161
KeyJ148
closed
1 year ago
0
Fix #159 Merge OrchEngine repository to TOW repository
#160
KeyJ148
closed
1 year ago
0
Merge OrchEngine repository to TOW repository
#159
KeyJ148
closed
1 year ago
0
Make javadoc for cc.abro.orchengine.*
#158
KeyJ148
opened
2 years ago
0
Replace all getters and setters to lombok getters and setters
#157
KeyJ148
closed
1 year ago
1
Create Site
#156
KeyJ148
closed
1 year ago
2
Fix ortho projection OpenGL
#155
KeyJ148
opened
2 years ago
1
Fix parallels builds in jenkins
#154
KeyJ148
closed
2 years ago
0
FPS sync duration very long
#153
KeyJ148
closed
1 year ago
1
Vampire armor has wrong mask
#152
KeyJ148
opened
2 years ago
0
Remake system Map/DepthVector/Chunk with service. Delete IDs of GameObjects.
#151
KeyJ148
closed
1 year ago
1
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