This repository contains machine-readable files for the SPIR-V Registry. This includes:
Headers are provided in the include directory, with up-to-date
headers in the unified1
subdirectory. Older headers are provided according to
their version.
In contrast, the XML registry file has a linear history, so it is not tied to SPIR-V specification versions.
When a new version or revision of the SPIR-V specification is published, the SPIR-V Working Group will push new commits onto master, updating the files under include.
The SPIR-V XML registry file is updated by Khronos whenever a new enum range is allocated.
Pull requests can be made to
Tools that generate SPIR-V should use a magic number in the SPIR-V to help identify the generator.
Care should be taken to follow existing precedent in populating the details of reserved tokens. This includes:
Care should be taken to follow existing precedent in populating the details of reserved tokens. This includes:
"version" : "None"
mkdir build
cd build
cmake ..
cmake --build . --target install
Then, for example, you will have /usr/local/include/spirv/unified1/spirv.h
If you want to install them somewhere else, then use
-DCMAKE_INSTALL_PREFIX=/other/path
on the first cmake
command.
A CMake-based project can use the headers without installing, as follows:
add_subdirectory
directive to include this source tree.${SPIRV-Headers_SOURCE_DIR}/include}
in a target_include_directories
directive.#include
directives that explicitly mention
the spirv
path component.
#include "spirv/unified1/GLSL.std.450.h"
#include "spirv/unified1/OpenCL.std.h"
#include "spirv/unified1/spirv.hpp"
See also the example subdirectory. But since that example is
inside this repostory, it doesn't use and add_subdirectory
directive.
A Bazel-based project can use the headers without installing, as follows:
local_repository
to your WORKSPACE
file. For example, if you place
SPIRV-Headers under external/spirv-headers
, then add the following to your
WORKSPACE
file:local_repository(
name = "spirv_headers",
path = "external/spirv-headers",
)
deps
attribute of your build target based
on your needs:
@spirv_headers//:spirv_c_headers
@spirv_headers//:spirv_cpp_headers
@spirv_headers//:spirv_cpp11_headers
For example:
cc_library(
name = "project",
srcs = [
# Path to project sources
],
hdrs = [
# Path to project headers
],
deps = [
"@spirv_tools//:spirv_c_headers",
# Other dependencies,
],
)
#include
directives that explicitly mention
the spirv
path component.
#include "spirv/unified1/GLSL.std.450.h"
#include "spirv/unified1/OpenCL.std.h"
#include "spirv/unified1/spirv.hpp"
This will generally be done by Khronos, for a change to the JSON grammar. However, the project for the tool to do this is included in this repository, and can be used to test a PR, or even to include the results in the PR. This is not required though.
The header-generation project is under the tools/buildHeaders
directory.
Use CMake to build and install the project, in a build
subdirectory (under tools/buildHeaders
).
There is then a bash script at bin/makeHeaders
that shows how to use the built
header-generator binary to generate the headers from the JSON grammar.
(Execute bin/makeHeaders
from the tools/buildHeaders
directory.)
Here's a complete example:
cd tools/buildHeaders
mkdir build
cd build
cmake ..
cmake --build . --target install
cd ..
./bin/makeHeaders
Notes:
The GLSL.std.450.h and OpenCL.std.h extended instruction set headers are maintained manually.
The C/C++ header for each of the other extended instruction sets is generated from the corresponding JSON grammar file. For example, the OpenCLDebugInfo100.h header is generated from the extinst.opencl.debuginfo.100.grammar.json grammar file.
To generate these C/C++ headers, first make sure python3
is in your PATH, then
invoke the build script as follows:
cd tools/buildHeaders
python3 bin/makeExtinstHeaders.py
How are different versions published?
The multiple versions of the headers have been simplified into a
single unified1
view. The JSON grammar has a "version" field saying
what version things first showed up in.
How do you handle the evolution of extended instruction sets?
Extended instruction sets evolve asynchronously from the core spec. Right now there is only a single version of both the GLSL and OpenCL headers. So we don't yet have a problematic example to resolve.
Copyright (c) 2015-2024 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Materials.
MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS
KHRONOS STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS
SPECIFICATIONS AND HEADER INFORMATION ARE LOCATED AT
https://www.khronos.org/registry/
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