KinsonDigital / CASL

Cross-platform library for playing and managing sounds.
MIT License
33 stars 5 forks source link
audio cross-platform gamedevelopment games hacktoberfest multimedia sound
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CASL

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!! NOTICE !!

This library is still under development and is not at v1.0.0 yet!! However, all of the major features are available, so we encourage you to use them and provide feedback. That is what open source is all about. šŸ„³

šŸ“– About CASL šŸ“–

CASL (pronounced Castle), is an acronym for (C)ross-platform (A)udio and (S)ound (L)ibrary and uses the latest possible dotnet version. CASL plays and manages sounds powered by OpenAL 1.1, using software rendering, which is accomplished by using low-level bindings to the native OpenAL library.

CASL can be used for video games and sound players and works on any dotnet-compliant platform.

Note Cross-platform work is still a WIP, but CASL works using Windows.

āœØ Features āœØ

Audio Formats

Currently, this library can play .ogg and .mp3 file formats. There are plans to support .wav files and other sound formats in the future.

Playback Features

šŸ™šŸ¼ Contributing šŸ™šŸ¼

Interested in contributing? If so, click here to learn how to contribute your time or here if you are interested in contributing your funds via a one-time or recurring donation.

šŸ”§ Maintainers šŸ”§

x-logo-dark-mode x-logo-light-mode Calvin Wilkinson (KinsonDigital GitHub Organization - Owner)


šŸš” Licensing and Governance šŸš”

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This software is distributed under the very permissive MIT license and all dependencies are distributed under MIT-compatible licenses. This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.