While playing the game i noticed that trap generation will spawn the majority of the traps at the exterior of the maze making most of them useless past the first or second turn.
the current version of maze generation is heavily weighted to the corners of the maze which could cause issue if we increase the number of traps generated to deal with this issue.
I suggest that @The-Wightman @JawwadC implement a system where there a minimum number of traps per chunk to ensure an equal dispersal of the traps through the maze at relevant points.
While playing the game i noticed that trap generation will spawn the majority of the traps at the exterior of the maze making most of them useless past the first or second turn.
the current version of maze generation is heavily weighted to the corners of the maze which could cause issue if we increase the number of traps generated to deal with this issue.
I suggest that @The-Wightman @JawwadC implement a system where there a minimum number of traps per chunk to ensure an equal dispersal of the traps through the maze at relevant points.