Kirimson / Jumazy

https://jumazy.wordpress.com
1 stars 0 forks source link

Poor Maze Generation Optimisation #9

Closed JawwadC closed 7 years ago

JawwadC commented 7 years ago

Generating the map can be very CPU intensive, which can make the game very slow to load and start up on lower end machines. This is likely due to the inefficiency of the loop statements involved with the random generation, as well as rendering the whole map in every single render loop.

Steps to Reproduce:

JawwadC commented 7 years ago

We can probably make a one time render or something like that.

Kirimson commented 7 years ago

Duplicate of #5

JawwadC commented 7 years ago

5 @Kirimson @The-Wightman Im not sure how exavtly libgdx even does its rendering, or how this can be done.