Open lori2012real opened 2 months ago
I'm having the same issue.
If you could post your Game Logs Player.log
and Melonloader Logs Latest.log
. (When running the game and playing.) I could see if you guys have a broken save file or if there's still a problem with the mod
Player.log - %appdata%\..\LocalLow\Turbolento Games\Placid Plastic Duck Simulator\Player.log
Latest.log - steamapps\common\Placid Plastic Duck Simulator\MelonLoader\Latest.log
If you could post your Game Logs
Player.log
and Melonloader LogsLatest.log
. (When running the game and playing.) I could see if you guys have a broken save file or if there's still a problem with the modPlayer.log -
%appdata%\..\LocalLow\Turbolento Games\Placid Plastic Duck Simulator\Player.log
Latest.log -
steamapps\common\Placid Plastic Duck Simulator\MelonLoader\Latest.log
Here Are The 2 Files :) Latest.log Player.log
So looking at your Player.log
it looks like the "Custom Names" Mod is causing the issue or a mod conflict of some sort. Could you remove CustomNames from your mods and try it again?
Player.log
NullReferenceException: Object reference not set to an instance of an object
at Custom_Names.CustomNames.GetName (System.String DuckID) [0x00001] in <f4b01f3980114ec4b1a2ca9e7dfea97b>:0
at Custom_Names.CustomNames+GeneralManager_AddDuck.Postfix (GeneralManager& __instance, DuckManager duckManager, System.String duckID, System.Boolean unlock, System.Boolean addToList) [0x000af] in <f4b01f3980114ec4b1a2ca9e7dfea97b>:0
at GeneralManager.AddDuck (DuckManager duckManager, System.String duckID, System.Boolean unlock, System.Boolean addToList) [0x0009e] in <3dd9b2e5718f4bd69e0921dc46665046>:0
at GeneralManager.OnDuckSpawned (UnityEngine.GameObject newDuck, System.String duckId, System.Boolean saveSpawn, System.String fixedName, System.Int32 playerID) [0x00028] in <3dd9b2e5718f4bd69e0921dc46665046>:0
at BasicSpawner.SpawnDuck (System.String duckId, System.Boolean saveSpawn, System.String fixedName, System.Int32 playerID) [0x0008a] in <3dd9b2e5718f4bd69e0921dc46665046>:0
at GeneralManager+<SpawnDuckAsync>d__131.MoveNext () [0x000fe] in <3dd9b2e5718f4bd69e0921dc46665046>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <575f5a6df3f64a739d793620c2cb7465>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<SpawnDucks>d__130:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
So looking at your
Player.log
it looks like the "Custom Names" Mod is causing the issue or a mod conflict of some sort. Could you remove CustomNames from your mods and try it again?Player.log
NullReferenceException: Object reference not set to an instance of an object at Custom_Names.CustomNames.GetName (System.String DuckID) [0x00001] in <f4b01f3980114ec4b1a2ca9e7dfea97b>:0 at Custom_Names.CustomNames+GeneralManager_AddDuck.Postfix (GeneralManager& __instance, DuckManager duckManager, System.String duckID, System.Boolean unlock, System.Boolean addToList) [0x000af] in <f4b01f3980114ec4b1a2ca9e7dfea97b>:0 at GeneralManager.AddDuck (DuckManager duckManager, System.String duckID, System.Boolean unlock, System.Boolean addToList) [0x0009e] in <3dd9b2e5718f4bd69e0921dc46665046>:0 at GeneralManager.OnDuckSpawned (UnityEngine.GameObject newDuck, System.String duckId, System.Boolean saveSpawn, System.String fixedName, System.Int32 playerID) [0x00028] in <3dd9b2e5718f4bd69e0921dc46665046>:0 at BasicSpawner.SpawnDuck (System.String duckId, System.Boolean saveSpawn, System.String fixedName, System.Int32 playerID) [0x0008a] in <3dd9b2e5718f4bd69e0921dc46665046>:0 at GeneralManager+<SpawnDuckAsync>d__131.MoveNext () [0x000fe] in <3dd9b2e5718f4bd69e0921dc46665046>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <575f5a6df3f64a739d793620c2cb7465>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SpawnDucks>d__130:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Here Are The 2 Files Without The Custom Names Mod :) Latest.log Player.log
Rename your Duck.sav, then play the game
As In Date 30/06/2024 The Other Hacks Work But The Event Reenabler Does Not Is There Any Fix For That? I Really Want The Christmas Duck