KitsueFox / PPDS-Mods

Mods for Placid Plastic Duck Simulator
GNU General Public License v3.0
7 stars 1 forks source link

Event Reenabler Doesn't Work #10

Open lori2012real opened 2 months ago

lori2012real commented 2 months ago

As In Date 30/06/2024 The Other Hacks Work But The Event Reenabler Does Not Is There Any Fix For That? I Really Want The Christmas Duck

CreamStarRoll commented 2 months ago

I'm having the same issue.

KitsueFox commented 1 month ago

If you could post your Game Logs Player.log and Melonloader Logs Latest.log. (When running the game and playing.) I could see if you guys have a broken save file or if there's still a problem with the mod

Player.log - %appdata%\..\LocalLow\Turbolento Games\Placid Plastic Duck Simulator\Player.log

Latest.log - steamapps\common\Placid Plastic Duck Simulator\MelonLoader\Latest.log

lori2012real commented 1 month ago

If you could post your Game Logs Player.log and Melonloader Logs Latest.log. (When running the game and playing.) I could see if you guys have a broken save file or if there's still a problem with the mod

Player.log - %appdata%\..\LocalLow\Turbolento Games\Placid Plastic Duck Simulator\Player.log

Latest.log - steamapps\common\Placid Plastic Duck Simulator\MelonLoader\Latest.log

Here Are The 2 Files :) Latest.log Player.log

KitsueFox commented 1 month ago

So looking at your Player.log it looks like the "Custom Names" Mod is causing the issue or a mod conflict of some sort. Could you remove CustomNames from your mods and try it again?

Player.log

NullReferenceException: Object reference not set to an instance of an object
  at Custom_Names.CustomNames.GetName (System.String DuckID) [0x00001] in <f4b01f3980114ec4b1a2ca9e7dfea97b>:0 
  at Custom_Names.CustomNames+GeneralManager_AddDuck.Postfix (GeneralManager& __instance, DuckManager duckManager, System.String duckID, System.Boolean unlock, System.Boolean addToList) [0x000af] in <f4b01f3980114ec4b1a2ca9e7dfea97b>:0 
  at GeneralManager.AddDuck (DuckManager duckManager, System.String duckID, System.Boolean unlock, System.Boolean addToList) [0x0009e] in <3dd9b2e5718f4bd69e0921dc46665046>:0 
  at GeneralManager.OnDuckSpawned (UnityEngine.GameObject newDuck, System.String duckId, System.Boolean saveSpawn, System.String fixedName, System.Int32 playerID) [0x00028] in <3dd9b2e5718f4bd69e0921dc46665046>:0 
  at BasicSpawner.SpawnDuck (System.String duckId, System.Boolean saveSpawn, System.String fixedName, System.Int32 playerID) [0x0008a] in <3dd9b2e5718f4bd69e0921dc46665046>:0 
  at GeneralManager+<SpawnDuckAsync>d__131.MoveNext () [0x000fe] in <3dd9b2e5718f4bd69e0921dc46665046>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <575f5a6df3f64a739d793620c2cb7465>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<SpawnDucks>d__130:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
lori2012real commented 1 month ago

So looking at your Player.log it looks like the "Custom Names" Mod is causing the issue or a mod conflict of some sort. Could you remove CustomNames from your mods and try it again?

Player.log

NullReferenceException: Object reference not set to an instance of an object
  at Custom_Names.CustomNames.GetName (System.String DuckID) [0x00001] in <f4b01f3980114ec4b1a2ca9e7dfea97b>:0 
  at Custom_Names.CustomNames+GeneralManager_AddDuck.Postfix (GeneralManager& __instance, DuckManager duckManager, System.String duckID, System.Boolean unlock, System.Boolean addToList) [0x000af] in <f4b01f3980114ec4b1a2ca9e7dfea97b>:0 
  at GeneralManager.AddDuck (DuckManager duckManager, System.String duckID, System.Boolean unlock, System.Boolean addToList) [0x0009e] in <3dd9b2e5718f4bd69e0921dc46665046>:0 
  at GeneralManager.OnDuckSpawned (UnityEngine.GameObject newDuck, System.String duckId, System.Boolean saveSpawn, System.String fixedName, System.Int32 playerID) [0x00028] in <3dd9b2e5718f4bd69e0921dc46665046>:0 
  at BasicSpawner.SpawnDuck (System.String duckId, System.Boolean saveSpawn, System.String fixedName, System.Int32 playerID) [0x0008a] in <3dd9b2e5718f4bd69e0921dc46665046>:0 
  at GeneralManager+<SpawnDuckAsync>d__131.MoveNext () [0x000fe] in <3dd9b2e5718f4bd69e0921dc46665046>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <575f5a6df3f64a739d793620c2cb7465>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<SpawnDucks>d__130:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Here Are The 2 Files Without The Custom Names Mod :) Latest.log Player.log

KitsueFox commented 1 month ago

Rename your Duck.sav, then play the game