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Klazkin
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player-zero
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Port casters to be only units
#55
Klazkin
closed
6 months ago
0
Add borders to Surface class
#54
Klazkin
closed
7 months ago
0
Fixing bugs in MCTS
#53
Klazkin
closed
7 months ago
0
MCTS node graph visualization with ETE Toolkit
#52
Klazkin
closed
7 months ago
1
Debugging GDExtension
#51
Klazkin
closed
1 month ago
0
Implement Unit ID in Surface class in GDextension
#50
Klazkin
closed
1 month ago
1
Implement turn end as an action in GDExtension
#49
Klazkin
closed
7 months ago
0
Implement action combining as an action in GDExtension
#48
Klazkin
closed
7 months ago
0
Implement monte carlo tree search actor
#47
Klazkin
closed
7 months ago
2
Invalid casts when units obscured by UI
#46
Klazkin
closed
1 month ago
0
Modify decision tree actor to use hand/deck logic
#45
Klazkin
closed
7 months ago
0
Implement Full deep copy of surface in GDExtension
#44
Klazkin
closed
7 months ago
1
Multicast action preview in Godot
#43
Klazkin
closed
7 months ago
1
Sword action does not apply damage to units
#42
Klazkin
closed
7 months ago
0
Dead units in the unit order possible cause for bugs
#41
Klazkin
closed
1 month ago
0
Implement additional Godot signals into the GDExtension
#40
Klazkin
closed
7 months ago
0
Improve user interface in Godot
#39
Klazkin
closed
7 months ago
1
actor core logic; wisp actions; wisp action tree merger
#38
Klazkin
closed
7 months ago
0
Implement action deck and action hand in gdextension
#37
Klazkin
closed
7 months ago
1
turn logic merger
#36
Klazkin
closed
7 months ago
0
Implement Simple Decision Tree Actor
#35
Klazkin
closed
7 months ago
0
31 implement status effects merger
#34
Klazkin
closed
7 months ago
0
Add logging to gdextension
#33
Klazkin
closed
1 month ago
0
Implement turn logic
#32
Klazkin
closed
7 months ago
0
Implement status effects
#31
Klazkin
closed
7 months ago
0
Implementing more actions
#30
Klazkin
closed
7 months ago
0
Removing dead legacy code from gaf6
#29
Klazkin
closed
8 months ago
1
Destructible Surface Element
#28
Klazkin
closed
8 months ago
1
Damage indicator doesn't work on the first damage instance
#27
Klazkin
closed
8 months ago
1
25-implement-a-algorithm-into-surface-class merger
#26
Klazkin
closed
8 months ago
0
Implement A* algorithm into Surface class
#25
Klazkin
closed
8 months ago
0
5 implement bresenhams line algorithm for los check merger
#24
Klazkin
closed
8 months ago
0
LOS Check Algorithm edge cases
#23
Klazkin
closed
1 month ago
0
Add signals to the GDExtensions
#22
Klazkin
closed
8 months ago
1
4 implementing actions from legacy system in gdextension merger
#21
Klazkin
closed
8 months ago
0
19 multi target cast functions merger
#20
Klazkin
closed
8 months ago
0
Multi-target cast functions
#19
Klazkin
closed
8 months ago
0
16 surface class development in gdextension merger
#18
Klazkin
closed
8 months ago
0
Researching memory managment in C++
#17
Klazkin
closed
1 month ago
0
Surface class development in GDExtension
#16
Klazkin
closed
8 months ago
0
Research memory managment in C++ and Godot using RefCounted
#15
Klazkin
closed
8 months ago
1
Port the Game to the GDExtension system
#14
Klazkin
closed
8 months ago
1
Prior development of the GDExtension
#13
Klazkin
closed
9 months ago
0
Prior development of the game
#12
Klazkin
closed
9 months ago
0
10 developing proof of concept model merger
#11
Klazkin
closed
9 months ago
0
Developing Proof of concept Model for inference in Godot
#10
Klazkin
closed
9 months ago
4
onnxruntime bindings merger
#9
Klazkin
closed
9 months ago
0
1-standalone merger
#8
Klazkin
closed
9 months ago
0
Binding ORT runtime through GDExtension
#7
Klazkin
closed
9 months ago
2
Development in Godot 4 Mono
#6
Klazkin
closed
9 months ago
2
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