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Kode
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Kha
Ultra-portable, high performance, open source multimedia framework.
http://kha.tech
zlib License
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More gamepad documentation
#1499
RblSb
opened
4 hours ago
0
Add webaudio option to System.start
#1498
RblSb
closed
5 hours ago
0
Dead code types in kha.internal.*Callback
#1497
RblSb
opened
5 hours ago
0
Cleanup
#1496
RblSb
closed
22 hours ago
5
Allow clearing RGBA64 image with 16 bits color channels.
#1495
e2002e
opened
1 month ago
0
Fix Assets.progress with dce
#1494
RblSb
closed
1 month ago
0
[HTML5] Canvas has fixed size in the browser and its scale is proportional to the windows initial size
#1492
moisesjpelaez
closed
5 months ago
4
Bypass browser cache on reloading image with the same name.
#1490
AndreiRudenko
opened
5 months ago
1
uncompress() not implemented for MobileWebAudioSound, but compressed sounds possible on mobile html5
#1489
MoritzBrueckner
opened
6 months ago
0
fix audio callback init
#1488
e2002e
closed
7 months ago
1
fix audio callback init.
#1487
e2002e
closed
7 months ago
1
Increasing Max Gamepad Limit to 8.
#1486
wselken
closed
7 months ago
0
Native Library headerCode file not found
#1485
ClintFlames
closed
7 months ago
5
Compute shaders.
#1483
e2002e
closed
8 months ago
1
[HL] Fix PCRE code unit width
#1478
MoritzBrueckner
closed
9 months ago
0
Type Dynamic callbacks in Assets
#1477
RblSb
closed
9 months ago
5
Update ByteArray.hx
#1475
Onek8
closed
10 months ago
2
Add missing fmt lib file
#1474
Onek8
closed
10 months ago
8
[HL] Implement gamepad connected/vendor/id and fix float value conversion
#1473
MoritzBrueckner
closed
11 months ago
3
Access to native js events
#1472
RblSb
closed
11 months ago
0
G2 multitexturing
#1471
RblSb
closed
11 months ago
6
Fix Haxe 4.3 warnings
#1470
RblSb
closed
1 year ago
3
Update webvr to webxr as mentioned it has been left for a while. Also the webAR features for webxr make it a useful update.
#1468
Moykul
opened
1 year ago
1
WebGPU support to Kha
#1467
ElectronDes
closed
1 year ago
1
Error improvement when call Assets.loadEverything before System.start
#1466
RblSb
opened
1 year ago
0
Fixed stereo ogg loading for native targets
#1465
AndreiRudenko
closed
1 year ago
0
Windows PCRE Errors
#1464
bojjenclon
closed
1 year ago
3
expose kinc_get_mouse_position
#1463
bwkam
closed
1 year ago
2
Update Color.hx
#1462
RblSb
closed
1 year ago
0
Troubles with pcre2 and HX_SMART_STRINGS
#1461
posxposy
closed
10 months ago
3
Android Renders Only Last Texture
#1460
RuiCuco
opened
1 year ago
0
Replace some safe casts with unsafe casts and remove a few obsolete casts
#1455
MoritzBrueckner
closed
1 year ago
0
[HTML5] Write matrix data directly into js array
#1454
MoritzBrueckner
closed
1 year ago
0
Update Scheduler.hx to fix apparent issue regarding group time tasks.
#1453
WhatIsThis152
closed
1 year ago
0
Kha compute shader shaderstoragebuffer compiling error
#1452
Ron5s
closed
1 year ago
2
Intermittent crashes if HXCPP_GC_MOVING is enabled.
#1451
davidmaletz
opened
1 year ago
1
Fix and cleanup window handling for nodejs
#1450
MoritzBrueckner
closed
1 year ago
0
Update hxformat.json
#1448
RblSb
closed
1 year ago
1
Reformat Sources
#1447
RblSb
closed
1 year ago
1
fix vertical alignment for drawAlignedString
#1445
t3du
closed
1 year ago
1
Expose shader files in macro context
#1444
tong
closed
1 year ago
0
Implement gamepad vendor and id attributes in Krom and HL backends
#1443
MoritzBrueckner
opened
1 year ago
4
[HL] No way to find out whether loading a sound failed
#1442
MoritzBrueckner
opened
1 year ago
0
[Krom/HL] Implement asset loading failed callbacks for most cases
#1441
MoritzBrueckner
closed
1 year ago
1
Prevent formatting issue on file save
#1440
rpaladin
closed
1 year ago
1
Fix std deprecation errors
#1439
rpaladin
closed
1 year ago
0
Hashlink fixes + HL CI for Linux/macOS.
#1438
Apprentice-Alchemist
closed
1 year ago
0
Image.unlock() doesn't update Image.at() results
#1437
RobDangerous
closed
1 year ago
10
VSync-like behaviour even tho it is off, but only when the App Window is focused
#1434
Simonrazer
closed
1 year ago
3
[Windows] Assets.loadBlobFromPath never gets to trigger a success or failure callback.
#1433
edwood-grant
closed
1 year ago
1
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