Kopernicus / Stellarator

Creates procedural systems for Kopernicus
MIT License
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Better maps #19

Closed lajonat closed 6 years ago

lajonat commented 6 years ago

Create better texture maps for planets, create biome maps

StollD commented 6 years ago

Thanks for your contributions!

Your second commit looks good to me, however, please revert your first commit. We really shouldn't create a map that is different from what the PQS will show. The reason why all bodies except vertex planet have blank maps is, that we don't have prefabs for all bodies. If a body doesn't have a prefab, this fallback gets applied and it has a solid color https://github.com/Kopernicus/Stellarator/blob/master/PlanetData/pqs/EverythingElse.cfg

Nevertheless, I would be interested in how one of the maps generated with this algorithm looks like.

lajonat commented 6 years ago

Well, I figured a colored map would be more aesthetic than a chrome ball. It's also quite hard to actually play with these kinds of planets, because you can't really tell how the surface looks unless you're already on it.

I've attached a sample of the maps generated by my changes: cresos_height cresos_normals cresos_texture cresos_biomes

StollD commented 6 years ago

Maybe just add a HeightColorMap mod to the EverythingElse template? I think that would solve the problem of having a solid color ball, while allowing us to keep the map export as stockalike as possible.

lajonat commented 6 years ago

Adding a HeightColorMap colors the terrain up close, but still when looking at the map view it looks colorless. Anyway, I reverted the textures, and kept only the biome map.