Kopernicus / Stellarator

Creates procedural systems for Kopernicus
MIT License
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Stellarator

Creates procedural, seed based solar systems for Kopernicus and Kerbal Space Program

How to use it

At the moment there is no release candidate. You have to download the code and compile it using VisualStudio, MonoDevelop or whatever. After doing that you need to run the .exe file in the Distribution/ folder. Enter your prefered seed, and the folder name you want to use.

Stellarator will create a systems/ folder with your system folder inside. Copy the system folder from systems/ to your GameData/. Do NOT rename it.

Be warned that Stellarator deletes the whole system and rebuilds it from scratch. Don't use this on existing savegames.

Credit

Stellarator is based on the following libraries:

Other credit goes to:

License

Stellarator is licensed under the terms of the MIT license. It is based on Newtonsoft.Json and libpqsmods which are MIT licensed too. ConfigNodeParser and libaccrete are released into the public domain.

Stellarator includes Code from the Kopernicus Library for KSP (ModLoader and Parser namespace), which is released under LGPL.

Code Conventions