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KristalTeam
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Kristal
Deltarune fangame engine for Love2D
BSD 3-Clause "New" or "Revised" License
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actor minifaces and miniface text command
#264
HUECYCLES
opened
1 day ago
1
`mod.lua`, `lib.lua` config files and `scripts/main.lua` main scripts (attempt 2)
#263
MrOinky
opened
1 day ago
1
Revert "Move main script into `scripts/main.lua`, and change json config to lua config "
#262
NyakoFox
closed
1 day ago
0
Undertale Shaking Text Style
#261
FireRainV
closed
1 day ago
0
Move main script into `scripts/main.lua`, and change json config to lua config
#260
MrOinky
closed
1 day ago
1
onGraze function/override
#259
TFLTV
closed
1 day ago
0
Added an argument to wavy text for speed
#258
FireRainV
closed
1 day ago
0
Added removeDuplicates() to the borders debug option
#257
FireRainV
closed
1 week ago
0
Fixed Character:getPartyMember()
#256
FireRainV
closed
1 week ago
0
battler_id on dmg_sprite
#255
TFLTV
closed
1 week ago
0
Add `party` variable to `Character`s
#254
MrOinky
closed
1 week ago
1
Added support for a table in self.check, allowing for multiple text boxes
#253
FireRainV
closed
1 week ago
3
Add `ChaserEnemy` style pathing to `npc`
#252
MrOinky
closed
2 weeks ago
0
Documentation for `PartyMember` and `Inventory` (+ extensions)
#251
MrOinky
closed
2 weeks ago
0
make ball of junk accurate (again)
#250
MrOinky
closed
2 weeks ago
4
Remove bullet offscreen fix
#249
FireRainV
closed
2 weeks ago
1
Instant quit option for leaving mods
#248
AcousticJammYT
closed
2 weeks ago
0
Added borders test debug option
#247
FireRainV
closed
2 weeks ago
0
Generic Documentation
#246
MrOinky
closed
2 weeks ago
0
Add dmg_sprites var to enemies
#245
TFLTV
closed
2 weeks ago
8
Added all the missing key items
#244
FireRainV
closed
2 weeks ago
1
Added variable to customize offset of enemy's dmg_sprite
#243
TFLTV
closed
2 weeks ago
2
Removed "Scarm" from the credits
#242
FireRainV
closed
3 weeks ago
0
Remove me from credits.
#241
Scarm2
closed
3 weeks ago
2
Documentation for all Events
#240
MrOinky
closed
3 weeks ago
0
Fixed recruit gradient
#239
FireRainV
closed
3 weeks ago
0
Increased recruit gradient accuracy
#238
FireRainV
closed
3 weeks ago
0
Documentation for Events `TreasureChest`, `CyberTrashCan`, `HideParty`, `MirrorArea`, `Outline`, `QuicksaveEvent`, `Transition`
#237
MrOinky
closed
3 weeks ago
0
DarkFountain series docs (`DarkFountain`, `FountainShadowController`, `FountainFloor`)
#236
MrOinky
closed
4 weeks ago
0
Fixed an issue with PrintAling's line_offset not being an offset, but a set.
#235
FireRainV
closed
4 weeks ago
0
XACT is now a state reason of ENEMYSELECT
#234
FireRainV
opened
4 weeks ago
3
Created a Kristal Event for when the engine has encountered an error
#233
FireRainV
opened
4 weeks ago
0
made kris's battle/intro animation not loop
#232
Idunno1
closed
1 month ago
1
used an unused function that should be used
#231
Idunno1
closed
1 month ago
0
Fix Mod Create Menu not allowing Enter/Return for selecting text inputs
#230
MrOinky
closed
1 month ago
0
`Event` documentation
#229
MrOinky
closed
1 month ago
0
Create a recruits folder for new mods
#228
FireRainV
closed
1 month ago
0
Merged Test Mods
#227
FireRainV
closed
1 month ago
2
Fixed conflicts between the test mod debug keys and Kristal debug keys
#226
FireRainV
closed
1 month ago
0
Revert "Load only the target mod in target mod mode"
#225
NyakoFox
closed
1 month ago
0
Legend Select
#224
Agent517
closed
1 month ago
0
Can can now specify a debug menu to multiple exclusive menu states
#223
FireRainV
closed
1 month ago
0
Change the input type of `isClass()` to `any`
#222
MrOinky
closed
1 month ago
0
`Spell` and `Item` (+ Extensions) Documentation
#221
MrOinky
closed
1 month ago
0
`World` documentation and partial `Battle` documentation
#220
MrOinky
closed
1 month ago
0
Mobile external files
#219
AcousticJammYT
closed
1 month ago
0
`onAlerted()` callback + `pace_return` variables for `ChaserEnemy`
#218
MrOinky
closed
1 month ago
0
Load only the target mod in target mod mode
#217
Dobby233Liu
closed
1 month ago
1
Fixed crashes and added features to debug
#216
FireRainV
closed
1 month ago
0
Fixed a bug where a debug menu would be still opened when it shouldn't
#215
FireRainV
closed
1 month ago
2
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