Closed Symphoneum closed 12 months ago
Can confirm this is a BMesh regression in Blender for 3.5. It seems this was caught and resolved 7 months ago, can you confirm with a newer version of Blender that it's resolved?
I've confirmed this is now resolved in Blender. If you run into this issue, ensure you have the latest version of Blender, as the issue is not with wow.export
When using the plugin in Blender 3.5, the UV map is condensed to a single vertex point in the corner of the texture map. Essentially, all vertices are stacked on one point instead of being spread out over the texture as a proper UV would do. This is not an issue in 3.2.2. I have not tested in 3.3 or 3.4 (I haven't downloaded those).
I was specifically testing on the Legion columns (7lg_legion_columns01 and 7lg_legion_columns02) but it may apply to most models.