Kryeit / Missions

Create mod addon that brings weekly missions [Forge/Fabric] (1.18/1.19/1.20)
MIT License
7 stars 7 forks source link

Create: Missions
Supported Versions License Discord CF Modrinth

Create: Missions is a Create addon focused for Create mod servers. It will also work in singleplayers worlds, but it's designed to bring an economy throughout a server's lifetime. We hope to give server owners a better way of giving players a currency, while also encouraging players to build their own shop contraptions/exchange banks/banks.

What's this addon?

It works by giving 10 random missions per player per week. These missions can be vanilla missions like "Break X Veridium" or Create mod related like "Drive a train for 4 km with at least 2 passengers". You can also reroll the missions, and claim prices by completing them. Open the mission GUI pressing H key (by default) or using /missions command

Mission types:

As time goes on, more missions will be added. Some missions can have lots of variation like breaking a block, while others are simpler like walking.

There are in total 16 Mission Types that use Create-related mechanics.

cut, compact, sail, craft, ride, harvester, train-driver-passenger, crush, eat, train-passenger, place, dive, press, mix, train-driver, break, saw, kill, drill, drink, mill, minecart, fly, relocate, fish, walk, swim, feed, belt-walk

Special thanks to:

Needed for server owners

Spoilers Select the currencies and their exchange in `config\missions\currency.json` As an example with [Create: Numismatics](https://modrinth.com/mod/create-numismatics) it would look like this: ```json [ {"numismatics:spur": "8"}, {"numismatics:bevel": "2"}, {"numismatics:sprocket": "4"}, {"numismatics:cog": "8"}, {"numismatics:crown": "8"}, {"numismatics:sun": "1"} ] ```
missions.json -> How to configure the missions? This file can be found in `config\missions\missions.json`. An example mission configuration: ```json { "place": { "reward": { "amount": "2-23", "item": "numismatics:bevel" }, "weight": 0.7, "missions": { "create:track_signal": "20-50", "#minecraft:logs": "20-50" }, "titles": [ "Example title" ] } } ``` Ranges like 2-23 mean a number at random from 2 to 23, both included. Mission example: Place 35 Acacia Log(s) Reward example: 2-23 Iron Coin(s) Action number is determined when you RECEIVE the mission, and rewards are determined when you COMPLETE the mission. The "weight" is the chance of this mission to be selected. From 0 to 1. You can add as many item id's to the "missions" bracket, and add as many titles to "titles" bracket, for a mission to be granted one item and one title, both randomly from those inside the bracket.
Mechanical Exchanger

The Mechanical Exchanger doesn't have a crafting recipe, and can only be obtained with a 5% chance (default) after completing a hard mission. It lets you to exchange currencies from smaller to bigger currency. Depends on which rotation direction the shaft has. It also requires 100 rpm, and consumes much more SU.

For developers

It's really possible to add new missions for Create: Missions. You have examples here