Note: This application is under heavy development at the moment
Ambrosia is a Game Launcher that allows you to play all the games installed on your system in a nice and simple UI.
To get relay set up you will need run yarn relay
in order to generate the Relay GQL partials needed to run the app
Start the app in the dev
environment. This starts the renderer process in hot-module-replacement mode and starts a webpack dev server that sends hot updates to the renderer process:
$ yarn dev
If you don't need autofocus when your files was changed, then run dev
with env START_MINIMIZED=true
:
$ START_MINIMIZED=true yarn dev
To package apps for the local platform:
$ yarn package
To package apps for all platforms:
First, refer to the Multi Platform Build docs for dependencies.
Then,
$ yarn package-all
To package apps with options:
$ yarn package --[option]
To run End-to-End Test
$ yarn build-e2e
$ yarn test-e2e
# Running e2e tests in a minimized window
$ START_MINIMIZED=true yarn build-e2e
$ yarn test-e2e
:bulb: You can debug your production build with devtools by simply setting the DEBUG_PROD
env variable:
DEBUG_PROD=true yarn package
This boilerplate is configured to use css-modules out of the box.
All .css
file extensions will use css-modules unless it has .global.css
.
If you need global styles, stylesheets with .global.css
will not go through the
css-modules loader. e.g. app.global.css
If you want to import global css libraries (like bootstrap
), you can just write the following code in .global.css
:
@import '~bootstrap/dist/css/bootstrap.css';
If you want to use Sass in your app, you only need to import .sass
files instead of .css
once:
import './app.global.scss';
This project comes with Flow support out of the box! You can annotate your code with types, get Flow errors as ESLint errors, and get type errors during runtime during development. Types are completely optional.