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KungFuClan
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KungFuScreeps
https://screepers.gitbook.io/screeps-typescript-starter/
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Change MiliIntents to a stronger typing
#81
UhmBrock
closed
4 years ago
1
Towers do not account for the reduced damage from boosted tough parts
#80
UhmBrock
opened
4 years ago
0
Need to create a type for the RoomData object used in squadManagers
#79
UhmBrock
closed
4 years ago
0
Complete runIntent for military creeps (abstracted out)
#78
jakewaldrip
closed
4 years ago
0
Implement the intents for domestic defender FFA status
#77
jakewaldrip
closed
4 years ago
0
Create a safeMode tracker visual under Room Info
#76
UhmBrock
opened
4 years ago
1
Scout gets stuck if there is no path
#75
UhmBrock
opened
4 years ago
0
Integrate screepsProfiler if it is possible in TS
#74
UhmBrock
opened
4 years ago
0
Scale our remoteHarvesters to the distance to the remote room
#73
UhmBrock
opened
4 years ago
0
remoteColonizers stop being sent if a hostile spawn existed in a claimed room
#72
UhmBrock
closed
4 years ago
0
Make a room visual box that triggers on the "else" of the normal visual bucket limit to show the bucket
#71
jakewaldrip
closed
4 years ago
0
RemoteColonizers do not reselect a source if their source gets emptied
#70
UhmBrock
opened
4 years ago
0
In PathfindingApi.setCreepMatrix path around SK spawns
#69
UhmBrock
opened
4 years ago
0
roomState Advanced Workers are imbalanced
#68
UhmBrock
closed
4 years ago
1
Need to add a roomStatus for invader owned rooms
#67
UhmBrock
closed
4 years ago
1
Add ability to still use hostile rooms if they do not have towers
#66
UhmBrock
opened
4 years ago
1
Fix Code to use Ally List
#65
UhmBrock
opened
4 years ago
1
Fill out the squadManager's runSquad for all squads to delegate based on strategy
#64
jakewaldrip
closed
4 years ago
0
Create implementation objects for runSquad
#63
jakewaldrip
closed
4 years ago
1
Create strategy constants for different operation strategies
#62
jakewaldrip
closed
4 years ago
0
Create a dynamic rallying system
#61
UhmBrock
closed
4 years ago
1
Dynamically Change Upgrader Amounts on Storage Level
#60
UhmBrock
closed
4 years ago
1
We do not avoid walking on Ally Construction Sites
#59
UhmBrock
opened
4 years ago
0
Create a movement option to prefer walking on hostile construction sites
#58
UhmBrock
opened
4 years ago
0
Change military memory helpers to address memory indirectly
#57
UhmBrock
closed
4 years ago
0
Check if we have a path to a room before allowing a claim / remote operation
#56
UhmBrock
opened
4 years ago
0
Change the Memory Cache structures to use the improved ? TS Operator
#55
UhmBrock
opened
4 years ago
0
Add spawned military creep to the operation -> squad -> creeps array
#54
jakewaldrip
closed
4 years ago
0
Fix Operation and Squad UUID to be a formatted string
#53
UhmBrock
closed
4 years ago
0
Add Priorities to MilitaryQueue
#52
UhmBrock
closed
4 years ago
0
Add "tick to spawn" to squad instances
#51
jakewaldrip
closed
4 years ago
0
Implement run squad for remote defender
#50
jakewaldrip
opened
4 years ago
0
Implement run squad for domestic defender
#49
jakewaldrip
closed
4 years ago
0
Create manager instance implementation for remote defense
#48
jakewaldrip
closed
4 years ago
0
Create a manager instance implementation for domestic defense
#47
jakewaldrip
closed
4 years ago
0
Implement run squad for tower drainers
#46
jakewaldrip
opened
4 years ago
0
Implement run squad for solo stalker
#45
jakewaldrip
opened
4 years ago
0
Implement run squad for solo zealot
#44
jakewaldrip
opened
4 years ago
0
Implement run squad for standard squad
#43
jakewaldrip
opened
4 years ago
1
Need to Fill Out the CheckStatus of each SquadManager.
#42
UhmBrock
closed
4 years ago
1
Once spawn queue is populated by a military operation in the dependent room, spawn those creeps
#41
jakewaldrip
closed
4 years ago
0
Make Towers take friendly creep damage into consideration when choosing targets
#40
UhmBrock
opened
4 years ago
0
When a creep gets inside a hostile room, it cannot get out due to the movement options.
#39
UhmBrock
closed
4 years ago
1
Have creating a squad instance queue up the spawning of the creep roles in that squad
#38
UhmBrock
closed
4 years ago
0
Change squads in memory from a nested array to an object key pair
#37
UhmBrock
closed
4 years ago
0
Change Operations in Memory to an object key pair instead of nested array
#36
UhmBrock
closed
4 years ago
0
Memory folder refactor
#35
jakewaldrip
closed
4 years ago
0
Room file refactor
#34
jakewaldrip
closed
4 years ago
0
Creep - File Split Refactor
#33
jakewaldrip
closed
4 years ago
0
Scout update
#32
jakewaldrip
closed
5 years ago
0
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