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KyleBax
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AI-GM
Artificial intelligence game master
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Ensure logic an UI are separated
#100
KyleBax
opened
4 months ago
0
search for traps does nothing
#99
KyleBax
closed
5 months ago
0
room searched starts as false
#98
KyleBax
closed
5 months ago
0
Exit Room takes too long to show up
#97
KyleBax
closed
5 months ago
1
no way to tell how much health is left
#96
KyleBax
closed
5 months ago
0
add more monsters
#95
KyleBax
opened
5 months ago
0
make more boss monsters
#94
KyleBax
opened
5 months ago
0
make a way check to see if the floor you're entering is a boss level
#93
KyleBax
closed
5 months ago
0
make a way to keep track of the floor level
#92
KyleBax
closed
5 months ago
0
hard coded strings in get hit method
#91
KyleBax
closed
5 months ago
0
target selection invalid nput
#90
KyleBax
closed
5 months ago
0
Make boss levels
#89
KyleBax
closed
5 months ago
0
implement attack range
#88
KyleBax
closed
5 months ago
0
give monsters an attack range
#87
KyleBax
closed
5 months ago
0
players can stack movement between turns
#86
KyleBax
closed
5 months ago
0
Available actions is printed twice
#85
KyleBax
closed
5 months ago
0
Entering the shop does nothing
#84
KyleBax
closed
5 months ago
0
player can attack when there are no monsters
#83
KyleBax
closed
5 months ago
0
consider expanding item slots
#82
KyleBax
opened
5 months ago
0
consider item names have meanings
#81
KyleBax
opened
5 months ago
0
make more rooms
#80
KyleBax
opened
5 months ago
0
adjust monster movement
#79
KyleBax
closed
5 months ago
0
revisit whether weapons have a range
#78
KyleBax
closed
5 months ago
1
character race has no effect on gameplay
#77
KyleBax
opened
5 months ago
0
find a way to balance the character classes
#76
KyleBax
opened
5 months ago
2
player can search for treasure in a room without a chest
#75
KyleBax
closed
5 months ago
0
implement end turn early check
#74
KyleBax
closed
5 months ago
0
searching is possible when monster is still in room
#73
KyleBax
closed
5 months ago
0
player attacks is printed after monster is killed and items drop
#72
KyleBax
closed
5 months ago
0
go through code, create new issues
#71
KyleBax
closed
5 months ago
1
player can move onto same space as monsters
#70
KyleBax
closed
5 months ago
0
chest in Town
#69
KyleBax
opened
5 months ago
0
after eguip print continues on same line
#68
KyleBax
closed
5 months ago
0
Can search chests infinitely
#67
KyleBax
closed
5 months ago
0
make a way to adjust the rolls for rarity
#66
KyleBax
closed
5 months ago
0
Make a starting room/town
#65
KyleBax
closed
5 months ago
0
Show controls
#64
KyleBax
closed
5 months ago
0
make weapons and armour enhance dice rolls
#63
KyleBax
closed
5 months ago
0
items are automatically switched
#62
KyleBax
closed
5 months ago
2
make a function to check inventory
#61
KyleBax
opened
5 months ago
1
Game doesn't work when not on my pc
#60
KyleBax
closed
5 months ago
3
print room is done in checkroom method
#59
KyleBax
closed
5 months ago
0
add name generation to items
#58
KyleBax
closed
5 months ago
0
some things aren't generating properly when loading a save. use this to list them
#57
KyleBax
closed
5 months ago
1
Monsters aren't spawning after the first time that room model is spawned
#56
KyleBax
closed
5 months ago
2
set up inventory
#55
KyleBax
closed
5 months ago
2
make chests contain loot
#54
KyleBax
closed
5 months ago
0
Make monsters contain loot
#53
KyleBax
closed
5 months ago
0
monsters carry over to next room
#52
KyleBax
closed
6 months ago
0
decide if attacks can be performed from anywhere in the room or not
#51
KyleBax
closed
5 months ago
3
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