LIMUNIMI / Real-time-SDN

Scattering delay networks plugin in Juce
GNU General Public License v3.0
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Real-time-SDN

Scattering Delay Networks reverb plugin considering walls absorption.

Exposed parameters

The plugin exposes the following parameters:

Main classes

Other tech-specs

Some other info about the plugin:

Dependencies

Build notes

The plugin version with HRTF processing requires the BRT Library to be included. Additionaly, on Mac or Linux systems, the "mysofa.lib" and "zlibstatic.lib" files (provided by the BRT Library) must also be added as external libraries to link.

Disclaimer

The Scattering delay networks alghoritm is patented in the United States, please make sure to use it following the proper regulations

References

To cite this work:

Fontana, M., Presti, G., Fantini, D., Avanzini, F., Reyes-Lecuona, A. (2024, September). A highly parametrized scattering delay network implementation for interactive room auralization. In proceedings of the 27-th Int. Conf. on Digital Audio Effects (DAFx24), pp. 286-293

@inproceedings{DAFx24_paper_34,
author = "Fontana, Marco and Presti, Giorgio and Fantini, Davide and Avanzini, Federico and Reyes-Lecuona, Arcadio",
title = "{A Highly Parametrized Scattering Delay Network Implementation for Interactive Room Auralization}",
booktitle = "Proceedings of the 27-th Int. Conf. on Digital Audio Effects (DAFx24)",
editor = "De Sena, E. and Mannall, J.",
location = "Guildford, Surrey, UK",
eventdate = "2024-09-03/2024-09-07",
year = "2024",
month = "Sept.",
publisher = "",
issn = "2413-6689",
doi = "",
pages = "286--293"
}

This work is based on the following publications: Fontana, M., Presti, G., Fantini, D., Avanzini, F., Reyes-Lecuona, A. (2024, September). A highly parametrized scattering delay network implementation for interactive room auralization. In proceedings of the 27-th Int. Conf. on Digital Audio Effects (DAFx24), pp. 286-293

De Sena, E., Hacihabiboglu, H., & Cvetkovic, Z. (2011, February). Scattering delay network: An interactive reverberator for computer games. In Audio Engineering Society Conference: 41st International Conference: Audio for Games. Audio Engineering Society.

De Sena, E., Hacιhabiboğlu, H., Cvetković, Z., & Smith, J. O. (2015). Efficient synthesis of room acoustics via scattering delay networks. IEEE/ACM Transactions on Audio, Speech, and Language Processing, 23(9), 1478-1492.4