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Leafwing-Studios
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leafwing-input-manager
A straightforward stateful input manager for the Bevy game engine.
Apache License 2.0
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91
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Revert bevy_ecs_serde flag hack
#554
alice-i-cecile
opened
1 day ago
0
Share metadata across input-kind
#553
alice-i-cecile
opened
2 days ago
0
Add TripleAxislike inputs for 3D data
#552
alice-i-cecile
opened
2 days ago
0
Add Triggerlike inputs that have a 0 to 1 value
#551
alice-i-cecile
opened
2 days ago
0
Remove PBR features from Cargo.toml
#550
alice-i-cecile
opened
2 days ago
0
`.just_pressed(...)` is not working as expected
#549
umut-sahin
closed
1 week ago
4
Refactor `UserInput` into `Buttonlike`, `Axislike` and `DualAxislike`
#548
alice-i-cecile
opened
1 week ago
0
LWIM does not respect `FocusPolicy`
#547
msvbg
closed
2 weeks ago
3
Broken doc links
#546
alice-i-cecile
closed
2 weeks ago
0
Remove duplicate Hash bound for Actionlike
#545
msvbg
closed
2 weeks ago
0
Remove orientation module
#544
alice-i-cecile
closed
3 weeks ago
0
Fix mouse accumulation
#543
alice-i-cecile
closed
2 weeks ago
1
Remove LWIM's orientation module
#542
alice-i-cecile
closed
3 weeks ago
0
Fix TODO try_apply methods
#541
alice-i-cecile
closed
3 weeks ago
0
Remove ActionStateDriver
#540
alice-i-cecile
closed
3 weeks ago
0
Some Reflect::try_apply methods are still todos
#539
alice-i-cecile
closed
3 weeks ago
0
Mouse movement accumulation is broken
#538
alice-i-cecile
closed
2 weeks ago
4
Swap to an extensible trait-powered design for resolving clashes
#537
alice-i-cecile
opened
3 weeks ago
1
Add a trait for input mocking
#536
alice-i-cecile
opened
3 weeks ago
1
Split UserInput into multiple traits
#535
alice-i-cecile
opened
3 weeks ago
5
Swap to a trait-based architecture for UserInput
#534
alice-i-cecile
closed
3 weeks ago
0
Update `main` to Bevy 0.14 release candidate
#533
alice-i-cecile
closed
3 weeks ago
0
Update to Bevy 0.14 RC
#532
alice-i-cecile
closed
3 weeks ago
1
Update to 0.14 release candidate
#531
ChristopherBiscardi
closed
3 weeks ago
2
Switch axis processing pipeline to `Vec`
#530
Shute052
closed
1 month ago
0
Fix docs for Rotation micro_degrees field
#529
NotLoose
closed
1 month ago
0
Small mistake in the docs for Rotation micro_degrees
#528
NotLoose
closed
1 month ago
0
Input is missed if the underlying ButtonInput only lasts for a single frame
#527
Indeximal
opened
1 month ago
1
Add timing data behind a feature
#526
cBournhonesque
closed
1 month ago
1
Put the 'Timing' field of 'ActionState' behind a feature
#525
cBournhonesque
closed
1 month ago
1
Update itertools requirement from 0.12 to 0.13
#523
dependabot[bot]
closed
1 month ago
0
Handle `just_pressed`/`just_released` in the `FixedUpdate` schedule
#522
cBournhonesque
closed
3 weeks ago
4
Add digital conversion processors
#521
Shute052
closed
1 month ago
0
Add `read_axis_values` for input querying
#520
Shute052
closed
1 month ago
0
Rename `WithProcessorExt` to `WithProcessingPipelineExt` and add methods for processors
#519
Shute052
closed
1 month ago
0
Enhance consistency of methods for processors and `WithProcessorExt` traits
#518
Shute052
closed
2 months ago
0
Remove mock released events for mouse input and minor improve the docs
#517
Shute052
closed
2 months ago
0
Current limitations of input mocking for `GamepadButton`s due to constraints in Bevy's input handling
#516
Shute052
opened
2 months ago
0
Remove the hacky `value` field and `from_value` method of axis-like inputs in favor of a new input mocking API
#515
Shute052
closed
2 months ago
2
Add `WithProcessorExt` traits and impls for short input processing configuration
#514
Shute052
closed
2 months ago
0
Add new fluent builders and iterators for `InputMap`
#513
Shute052
closed
2 months ago
0
Prefer `FromIter<*AxisProcessor>` over `From<Vec<*AxisProcessor>>`
#512
Shute052
closed
2 months ago
0
Refactor input processors to make them more straightforward and performant
#511
Shute052
closed
2 months ago
0
Update bevy_egui requirement from 0.26 to 0.27
#510
dependabot[bot]
closed
2 months ago
0
Make bevy/bevy_gilrs feature optional
#509
sapir
closed
2 months ago
1
Compilation in headless mode
#508
sapir
closed
2 months ago
1
Clarify the docs for getting `ActionData`
#507
Shute052
closed
2 months ago
0
Setting `ToggleAction<T>` to disabled does not reset input state
#506
Veritius
opened
2 months ago
1
Analog input range modification
#505
MickHarrigan
opened
3 months ago
1
Fixed gamepad filtering (alternate branch)
#504
EmmiaSilk
closed
3 months ago
0
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