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Leafwing-Studios
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leafwing_input_playback
Input capture and playback functionality for the Bevy game engine.
Apache License 2.0
30
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5
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Remove FrameCount in favor of Bevy counterpart
#38
snendev
closed
2 months ago
5
Upgrade to bevy 0.14
#37
snendev
closed
2 months ago
2
Refactor: Make event types control the lifecycle of capture and playback
#36
snendev
opened
7 months ago
3
Upgrade to Bevy 0.13
#35
snendev
closed
7 months ago
4
Refactor to allow users to trigger capture/playback as-needed
#34
snendev
opened
9 months ago
3
Upgrade to Bevy 0.12
#33
snendev
closed
9 months ago
4
Replace unmaintained actions-rs/toolchain action in CI workflows
#32
striezel
opened
1 year ago
0
Make CI faster
#31
alice-i-cecile
closed
1 year ago
0
Upgrade to Bevy 0.10 and release v 0.4
#30
alice-i-cecile
closed
1 year ago
0
Use built-in frame count
#29
alice-i-cecile
closed
2 months ago
0
Update to Bevy 0.9
#28
alice-i-cecile
closed
1 year ago
0
Use `TimeUpdateStrategy` in tests
#27
alice-i-cecile
opened
1 year ago
0
Accelerated playback strategy
#26
alice-i-cecile
opened
2 years ago
0
Support capture, playback and serde of custom events
#25
alice-i-cecile
opened
2 years ago
0
Add helpful explanation of how the crate works to the README
#24
alice-i-cecile
closed
2 years ago
0
Gamepad support
#23
alice-i-cecile
closed
2 years ago
0
Add basic instructions to README
#22
alice-i-cecile
closed
2 years ago
0
Capture and playback `AppExit` events
#21
alice-i-cecile
closed
2 years ago
0
Either de-duplicate serialized output, or compress output.
#20
bzm3r
closed
2 years ago
1
Make CI faster by using caching
#19
alice-i-cecile
closed
1 year ago
0
Update to Bevy 0.9
#18
alice-i-cecile
closed
1 year ago
0
Optionally exit the app when the serialized input file is complete
#17
alice-i-cecile
closed
2 years ago
0
Capture and playback touch inputs
#16
alice-i-cecile
opened
2 years ago
1
Capture and playback gamepad input
#15
alice-i-cecile
closed
2 years ago
0
Fix mouse movement capture
#14
alice-i-cecile
closed
2 years ago
0
User input during playback is also used, and messes up the playback
#13
alice-i-cecile
opened
2 years ago
5
Serialization and deserialization of timestamped inputs
#12
alice-i-cecile
closed
2 years ago
0
Add serialization and deserialization support
#11
alice-i-cecile
closed
2 years ago
0
Mouse motion capture doesn't appear to work correctly
#10
alice-i-cecile
closed
2 years ago
1
Add input playback
#9
alice-i-cecile
closed
2 years ago
0
For this crate, for now, we are denying missing docs, not forbidding.
#8
bzm3r
closed
2 years ago
0
Input capture via Bevy events
#7
alice-i-cecile
closed
2 years ago
0
Rename MockInput to SimulateInput
#6
alice-i-cecile
closed
2 years ago
0
Remove unneeded comment
#5
alice-i-cecile
closed
2 years ago
0
Minor code quality fix for gamepad registration
#4
alice-i-cecile
closed
2 years ago
0
Tweak wording of README
#3
alice-i-cecile
closed
2 years ago
0
Add input mocking examples
#2
alice-i-cecile
closed
2 years ago
0
Create initial foundation for crate
#1
alice-i-cecile
closed
2 years ago
0