Open 3ddelano opened 6 months ago
Hi @3ddelano the current way to interact with JS is given line
But you cannot get feedback from JS. This is a request https://github.com/Lecrapouille/gdcef/issues/40
Oh thanks for the reply. Right now to get feedback from js im using a http server running in gdscript and the js makes API calls to the server. This works but needs a lot more code to setup.
@3ddelano Using a HTTP server adds a lot of overhead as well. I'm working on a feature that will let you communicate easily between GDscript and the browser via a message protocol. You can use that to transfer JSON strings with instructions for each side as an example.
Oh nice
@3ddelano Using a HTTP server adds a lot of overhead as well. I'm working on a feature that will let you communicate easily between GDscript and the browser via a message protocol. You can use that to transfer JSON strings with instructions for each side as an example.
Do you have any update on this ?
@berkaycimsir for the moment no concerning @pimhakkert
@berkaycimsir for the moment no concerning @pimhakkert
Can you think of any shortcout way for this right now ?
I was able to send data from godot to my browser via MessageChannel but couldn't find a way to do it from browser to godot side.
@berkaycimsir can you go to my gdcef discord https://discord.gg/EckEwy7S5U to show me a simple example of what you have made ? I need a basic example since I'm not a webdev.
Is there a way I can send data from the browser side (javascript) to my gdscript and vice-versa? For example: If a html textbox is typed into can i get the data typed in gdscript?