for some reason the input is buggy... your key up / down code looks solid enough on the godot side, yet I find clicks are often missed and in a javascript game the key up doesn't seem to cause the character to stop moving... so maybe there are some other events/input states we need?
for some reason the input is buggy... your key up / down code looks solid enough on the godot side, yet I find clicks are often missed and in a javascript game the key up doesn't seem to cause the character to stop moving... so maybe there are some other events/input states we need?
https://spatial-audio-demo.livekit.io/