Open Lecrapouille opened 4 months ago
Since 0.10.0, in godot script $CEF.initialize({ "artifacts": "xxx" ...,
$CEF.initialize({ "artifacts": "xxx" ...
We also need to catalog which files are actually needed for an export and which aren't. I'm sure there is a certain % of files that an export build doesn't need for CEF to work.
Since 0.10.0, in godot script
$CEF.initialize({ "artifacts": "xxx" ...
,