Closed Lecrapouille closed 2 years ago
Confirmed. It dumps all gdcef files in the project root instead of in /addons/gdcef, as you said.
AFAIK this shouldn't be a problem - Godot just wants it's .godot file and doesn't care. It certainly would look nicer if the addon would be in it's own addons folder, though.
It would be cleaner if all necessary files were undert addons/gdcef
and nothing else. Also, you have other files around which users have to check/uncheck before installing the plugin. I suggest you add a .gitattributes
to your repo to exclude these files so when the assetlib downloads your plugin Github will make a zip package containing only what's necessary. See https://github.com/Zylann/godot_heightmap_plugin/blob/master/.gitattributes
@MGilleronFJ thank you ! Nice to have confirmation ! I'll do it after my holidays in a couple of days ! I also find this project with the same folders organization: https://github.com/gilzoide/godot-lua-pluginscript and they relase to this repo https://github.com/gilzoide/godot-lua-pluginscript-distribution for the asset store. But I find it more complex.
@MGilleronFJ since I cannot currently test on Linux I made a commit on the dev-refacto branch. Does this seem fine for you ?
Merged to master. I'll clean the doc and upload again on the store. Feel free to open a new ticket.
@raphipod This project is now on the Godot asset lib https://godotengine.org/asset-library/asset/1426 I tagged it as
2D tools
but I just realized that I should have placed all contents inside aaddons/gdcef
folder. Since i'm noob in Godot, raphipod can you confirm ?