Closed Mardak closed 5 years ago
Assuming 1s+0 indeed doesn't result in time forfeit, one would think 1m+0 should eventually play as if the original time was 1s after 59s has been exceeded. So seems like there's a clear bug if that isn't the behavior of lc0.
Looks like Ipmanchess's testing setup changed from when when there were no time forfeits for 1s+0, and retesting with the new setup does result in failures.
In light of #884 and split from #688. @Ipmanchess ran some 1m+0 games with the time management refactoring and there were 2 time forfeits out of 50 games. The claim is that 1s+0 results in no time forfeit but longer total time starts running into this problem.
Here's a game that should have been won (looks like no dtz or --no-syzygy-fast-play)
And game should have drawn