Lc0 is a UCI-compliant chess engine designed to play chess via neural network, specifically those of the LeelaChessZero project.
Lc0 can be acquired either via a git clone or an archive download from GitHub. Be aware that there is a required submodule which isn't included in source archives.
For essentially all purposes, including selfplay game generation and match play, we highly recommend using the latest release/version
branch (for example release/0.31
), which is equivalent to using the latest version tag.
Versioning follows the Semantic Versioning guidelines, with major, minor and patch sections. The training server enforces game quality using the versions output by the client and engine.
Download using git:
git clone -b release/0.31 --recurse-submodules https://github.com/LeelaChessZero/lc0.git
If you have cloned already an old version, fetch, view and checkout a new branch:
git fetch --all
git branch --all
git checkout -t remotes/origin/release/0.31
If you prefer to download an archive, you need to also download and place the submodule:
libs/lczero-common/
folder and extract<TOP>/libs/lczero-common/proto/
Having successfully acquired Lc0 via either of these methods, proceed to the build section below and follow the instructions for your OS.
Building should be easier now than it was in the past. Please report any problems you have.
Aside from the git submodule, lc0 requires the Meson build system and at least one backend library for evaluating the neural network, as well as the required zlib
. (gtest
is optionally used for the test suite.) If your system already has this library installed, they will be used; otherwise Meson will generate its own copy of the two (a "subproject"), which in turn requires that git is installed (yes, separately from cloning the actual lc0 repository). Meson also requires python and Ninja.
Backend support includes (in theory) any CBLAS-compatible library for CPU usage, such as OpenBLAS or Intel's DNNL or MKL. For GPUs, OpenCL and CUDA+cudnn are supported, while DX-12 can be used in Windows 10 with latest drivers.
Finally, lc0 requires a compiler supporting C++17. Minimal versions seem to be g++ v8.0, clang v5.0 (with C++17 stdlib) or Visual Studio 2017.
Note that cuda checks the compiler version and stops even with newer compilers, and to work around this we have added the nvcc_ccbin
build option. This is more of an issue with new Linux versions, but you can get around it by using an earlier version of gcc just for cuda. As an example, adding -Dnvcc_ccbin=g++-9
to the build.sh
command line will use g++-9 with cuda instead of the system compiler.
Given those basics, the OS and backend specific instructions are below.
ninja-build
), meson, and (optionally) gtest (libgtest-dev
).lc0/
./build.sh
lc0
will be in lc0/build/release/
directoryIf you want to build with a different compiler, pass the CC
and CXX
environment variables:
CC=clang-6.0 CXX=clang++-6.0 ./build.sh
Nvidia provides .deb packages. CUDA will be installed in /usr/local/cuda-10.0
and requires 3GB of diskspace.
If your /usr/local
partition doesn't have that much space left you can create a symbolic link before
doing the install; for example: sudo ln -s /opt/cuda-10.0 /usr/local/cuda-10.0
The instructions given on the nvidia website tell you to finish with apt install cuda
. However, this
might not work (missing dependencies). In that case use apt install cuda-10-0
. Afterwards you can
install the meta package cuda
which will cause an automatic upgrade to a newer version when that
comes available (assuming you use Installer Type deb (network)
, if you'd want that (just cuda-10-0 will
stay at version 10). If you don't know what to do, only install cuda-10-0.
cuDNN exists of two packages, the Runtime Library and the Developer Library (both a .deb package).
Before you can download the latter you need to create a (free) "developer" account with nvidia for which at least a legit email address is required (their website says: The e-mail address is not made public and will only be used if you wish to receive a new password or wish to receive certain news or notifications by e-mail.). Further they ask for a name, date of birth (not visible later on), country, organisation ("LeelaZero" if you have none), primary industry segment ("Other"/none) and which development areas you are interested in ("Deep Learning").
For Ubuntu 18.04 you need the latest version of meson, libstdc++-8-dev, and clang-6.0 before performing the steps above:
sudo apt-get install libstdc++-8-dev clang-6.0 ninja-build pkg-config
pip3 install meson --user
CC=clang-6.0 CXX=clang++-6.0 INSTALL_PREFIX=~/.local ./build.sh
Make sure that ~/.local/bin
is in your PATH
environment variable. You can now type lc0 --help
and start.
For Ubuntu 16.04 you need the latest version of meson, ninja, clang-6.0, and libstdc++-8:
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo apt-add-repository 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-6.0 main'
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install clang-6.0 libstdc++-8-dev
pip3 install meson ninja --user
CC=clang-6.0 CXX=clang++-6.0 INSTALL_PREFIX=~/.local ./build.sh
Make sure that ~/.local/bin
is in your PATH
environment variable. You can now type lc0 --help
and start.
Instructions, packages and tools for building on openSUSE are at openSUSE_install.md
Use https://github.com/vochicong/lc0-docker to run latest releases of lc0 and the client inside a Docker container.
Here are the brief instructions for CUDA/CuDNN, for details and other options see windows-build.md
.
pip3 install --upgrade meson
build.cmd
:CUDA_PATH
with your CUDA directoryCUDNN_PATH
with your cuDNN directory (may be the same with CUDA_PATH)build.cmd
. It will ask permission to delete the build directory, then generate MSVS project and pause.Then either:
Enter
to build it.build/lc0.exe
Or.
build/lc0.sln
in Visual Studio and build yourself.First you need to install some required packages through Terminal:
brew install python3
brew install meson
brew install ninja
xcode-select --install
installer -pkg /Library/Developer/CommandLineTools/Packages/macOS_SDK_headers_for_macOS_10.14.pkg -target /
(if this doesn't work, use sudo installer
instead of just installer
.)Or.
xcode-select --install
Now download the lc0 source, if you haven't already done so, following the instructions earlier in the page.
./build.sh -Dgtest=false
(needs step 5)You'll need to be running the latest Raspberry Pi OS "buster".
git clone https://github.com/xianyi/OpenBLAS.git
cd OpenBLAS/
make
sudo make PREFIX=/usr install
cd ..
pip install meson
pip install ninja
sudo apt install clang-6.0 libstdc++-8-dev
git clone https://github.com/LeelaChessZero/lc0.git
cd lc0
git submodule update --init --recursive
CC=clang-6.0 CXX=clang++-6.0 ./build.sh -Ddefault_library=static
Python bindings can be built and installed as follows.
pip install --user git+https://github.com/LeelaChessZero/lc0.git
This will build the package lczero-bindings
and install it to your Python user install directory.
All the lc0
functionality related to position evaluation is now available in the module lczero.backends
.
An example interactive session can be found here.
Leela Chess is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Leela Chess is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Leela Chess. If not, see http://www.gnu.org/licenses/.
The source files of Lc0 with the exception of the BLAS and OpenCL
backends (all files in the blas
and opencl
sub-directories) have
the following additional permission, as allowed under GNU GPL version 3
section 7:
If you modify this Program, or any covered work, by linking or combining it with NVIDIA Corporation's libraries from the NVIDIA CUDA Toolkit and the NVIDIA CUDA Deep Neural Network library (or a modified version of those libraries), containing parts covered by the terms of the respective license agreement, the licensors of this Program grant you additional permission to convey the resulting work.