ESP8266/ESP32 library that allows you to setup a telnet server.
Use this library to set up a the telnet server to communicate status messages or debug / error log output. This is especially useful when you don't have a serial connection to the ESP.
It has been tested with ESP8266 and ESP32 devices.
To see the latest changes to the library please take a look at the Changelog.
If you find this library helpful please consider giving it a ⭐️ at GitHub and/or buy me a ☕️. Thanks!
begin()
and stop()
to start or stop the telnet server.begin()
function.begin(23, false)
.getIP()
to get the connected client's IP address.disconnectClient()
.setKeepAliveInterval(int ms)
. 🆕The library uses callback handlers to notify you of different telnet events:
void onConnect(CallbackFunction f);
void onConnectionAttempt(CallbackFunction f);
void onReconnect(CallbackFunction f);
void onDisconnect(CallbackFunction f);
void onInputReceived(CallbackFunction f);
All callback functions need a String parameter, it contains...
onInputReceived()
print()
, printf()
and println()
you can output text on the telnet server.onInputReceived()
.setlineMode(false)
.'\n'
is used to determine the end of a line. This can be overridden by by calling setNewlineCharacter('\r')
where '\r'
can be swapped with any character.Stream
implementation of ESPTelnet.print()
or println()
functions, see TelnetStreamExample for more details.The functions of this class return Strings with ANSI escape sequences. Send these to the telnet client:
telnet.print(ansi.cls());
telnet.print(ansi.home());
telnet.print(ansi.setFG(ANSI_BRIGHT_WHITE));
telnet.println("\nWelcome " + telnet.getIP());
telnet.println("(Use ^] + q to disconnect.)");
telnet.print(ansi.reset());
A common use case is to use it for debuging remote devices, where you might not have access to Serial. Thus I added a few macros to make debugging easier:
To enable debugging you need to set DEBUG_ON
:
#define DEBUG_ON 1
You can then define the output channels (serial and/or telnet):
#define DEBUG_USE_SERIAL 1
#define DEBUG_USE_TELNET 1
After this you can use the following macros:
DEBUG_INFO
to see compilation the date & time of your sketchDEBUG_WHERE
to print where this message is located (file & line number)DEBUG_MSG(x)
to print a messageDEBUG_VAR(...)
to print a variable valueSee the DebugMacroExample for more details.
loop()
member function in your sketch's loop()
function.To see the latest changes to the library please take a look at the Changelog.
If you find this library helpful, please consider giving it a star at GitHub. Thanks!
These are the constructors and the member functions the library provides:
ESPTelnet();
bool begin(uint16_t port = 23, bool checkConnection = true);
void loop();
void stop();
void print(const String &str);
void println(const String &str);
void print(const char c);
void println(const char c);
void print(unsigned char b, int base);
void println(unsigned char b, int base);
void print(int n, int base);
void println(int n, int base);
void print(unsigned int n, int base);
void println(unsigned int n, int base);
void print(const Printable& x);
void println(const Printable& x);
void println();
size_t printf(const char *format, ...);
String getIP() const;
String getLastAttemptIP() const;
bool isConnected();
void setKeepAliveInterval(int ms);
int getKeepAliveInterval();
bool isLineModeSet();
void setLineMode(bool value = true);
char getNewlineCharacter();
void setNewlineCharacter(char value = '\n');
void onConnect(CallbackFunction f);
void onConnectionAttempt(CallbackFunction f);
void onReconnect(CallbackFunction f);
void onDisconnect(CallbackFunction f);
void onInputReceived(CallbackFunction f);
void disconnectClient(bool triggerEvent = true);
ESPTelnetStream();
bool begin(uint16_t port = 23, bool checkConnection = true);
void loop();
void stop();
int available();
int read();
int peek();
void flush();
size_t write(uint8_t);
String getIP() const;
String getLastAttemptIP() const;
bool isConnected();
void setKeepAliveInterval(int ms);
int getKeepAliveInterval();
void onConnect(CallbackFunction f);
void onConnectionAttempt(CallbackFunction f);
void onReconnect(CallbackFunction f);
void onDisconnect(CallbackFunction f);
void onInputReceived(CallbackFunction f);
void disconnectClient(bool triggerEvent = true);
Open the Arduino IDE choose "Sketch > Include Library" and search for "ESPTelnet". Or download the ZIP archive, and choose "Sketch > Include Library > Add .ZIP Library..." and select the downloaded file.
The "ESPTelnet" library is also available on the PlatformIO registry and can be included by adding the following line to the leb_deps option of the platformio.ini file:
lennarthennigs/ESP Telnet@^2.2.2
MIT License
Copyright (c) 2018-2024 Lennart Hennigs
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.