Notice 2024/05/31 Discord's Game SDK has been largely deprecated, and I don't have the bandwidth to maintain the project so I am choosing to archive it. Feel free to fork or email me if you'd like to maintain the project.
A Python wrapper around Discord's Game SDK.
NOTE: This is entirely experimental, and may not work as intended. Please report all bugs to the GitHub issue tracker.
Credit to NathaanTFM for creating the original library.
PIP
:python -m pip install discordsdk
python -m pip install git+https://github.com/LennyPhoenix/py-discord-sdk.git
setup.py
(latest):git clone https://github.com/LennyPhoenix/py-discord-sdk.git
cd py-discord-sdk
python -m setup install
discord_game_sdk.zip
in the lib
directory and put it in your project's lib
directory.If you need documentation, look at the official Game SDK docs; this was made following the official documentation. We also have some work-in-progress wiki docs.
Should be working:
Should be working, but need more testing:
GetTicket
and ValidateOrExit
)The code needs more comments, type hinting. You can also implement the missing features, or add more tests. Feel free to open a pull request!
You can also report issues. Just open an issue and I will look into it!
You can find more examples in the examples/
directory.
import time
import discordsdk as dsdk
app = dsdk.Discord(APPLICATION_ID, dsdk.CreateFlags.default)
# Don't forget to call run_callbacks
while 1:
time.sleep(1/10)
app.run_callbacks()
import time
import discordsdk as dsdk
app = dsdk.Discord(APPLICATION_ID, dsdk.CreateFlags.default)
user_manager = app.get_user_manager()
def on_curr_user_update():
user = user_manager.get_current_user()
print(f"Current user : {user.username}#{user.discriminator}")
user_manager.on_current_user_update = on_curr_user_update
# Don't forget to call run_callbacks
while 1:
time.sleep(1/10)
app.run_callbacks()
import time
import discordsdk as dsdk
app = dsdk.Discord(APPLICATION_ID, dsdk.CreateFlags.default)
activity_manager = app.get_activity_manager()
activity = dsdk.Activity()
activity.state = "Testing Game SDK"
activity.party.id = "my_super_party_id"
activity.party.size.current_size = 4
activity.party.size.max_size = 8
activity.secrets.join = "my_super_secret"
def callback(result):
if result == dsdk.Result.ok:
print("Successfully set the activity!")
else:
raise Exception(result)
activity_manager.update_activity(activity, callback)
# Don't forget to call run_callbacks
while 1:
time.sleep(1/10)
app.run_callbacks()