Levox98 / Godot_First-Person-Controller

A first-person controller designed for "immersive sim"-like control
MIT License
32 stars 1 forks source link

Possible collaboration/implementation in Cogito #14

Open Phazorknight opened 4 days ago

Phazorknight commented 4 days ago

Hey, sorry to use "Issues" for this but I came upon your FP controller and really like the state machine structure for it, so I wanted to reach out.

I'm working on Cogito, a first person im-sim type game template for Godot. We're currently updating a few other things first (plug-in structure and updating to Godot 4.3) but I'd be very interested in using/adapting your controller to upate the Cogito player controller to a state-driven one. Our current first person controller works but is a bit of a mess, and we run into issues when we try to add new features.

I'd love it if you'd take a look at our template and if you feel up for it, I'd love to use your controller as a basis for updating the Cogito one (with full credit of course, you could also actively contribute if you wish to)

Levox98 commented 3 days ago

Hi! Of course, you are free to use/adapt this project as you see fit. It's funny, I actually came across your project recently, and gave it a try :) Looks really promising. And if I can be of help in making it even better, then I'm all for it.

Phazorknight commented 1 day ago

Awesome, thank you! We're currently focusing on backend work, bug fixes, etc to get it into shape for a 1.0 release, but after that, I'd love to explore turning the player controller into a state driven one.