Open Phazorknight opened 4 days ago
Hi! Of course, you are free to use/adapt this project as you see fit. It's funny, I actually came across your project recently, and gave it a try :) Looks really promising. And if I can be of help in making it even better, then I'm all for it.
Awesome, thank you! We're currently focusing on backend work, bug fixes, etc to get it into shape for a 1.0 release, but after that, I'd love to explore turning the player controller into a state driven one.
Hey, sorry to use "Issues" for this but I came upon your FP controller and really like the state machine structure for it, so I wanted to reach out.
I'm working on Cogito, a first person im-sim type game template for Godot. We're currently updating a few other things first (plug-in structure and updating to Godot 4.3) but I'd be very interested in using/adapting your controller to upate the Cogito player controller to a state-driven one. Our current first person controller works but is a bit of a mess, and we run into issues when we try to add new features.
I'd love it if you'd take a look at our template and if you feel up for it, I'd love to use your controller as a basis for updating the Cogito one (with full credit of course, you could also actively contribute if you wish to)