Closed Odorousbag87 closed 4 years ago
I'm unable to reproduce this issue. I've tried with both an Xbox controller and a Fighterstick. Both seem to work fine, looking up/down is separated from moving forward/back. This may be due to Doom's oddities, involving forward/back mouse moving the player likewise. You can try and do m_forward 0
in the console to see if that fixes this.
I fixed it, with 4.4.whatever (newest version of GZDoom) you have to configure the axis's appropriately. First world problmes eh, I didn't even know that gzdoom had this option. I had to make sure that each axis was assigned to the right movement on the controller and not as an input in the controls
Nice, I'll close this issue then.
Might need to test with an Xbox controller. Was using the Microsoft ForceFeedback 2 flight stick due to all the controls. The throttle seems to be double bound in the code to look up and down as well throttle up and throttle down.
So I have the main axis of the joystick set to look up/down but this also activates the throttle. This is so that I have a little more control with gameplay over mouse and keyboard.