Lewisk3 / MechDoomer

MechDoomer SourceCode
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Odd issue with joy sticks. #2

Closed Odorousbag87 closed 4 years ago

Odorousbag87 commented 4 years ago

Might need to test with an Xbox controller. Was using the Microsoft ForceFeedback 2 flight stick due to all the controls. The throttle seems to be double bound in the code to look up and down as well throttle up and throttle down.

So I have the main axis of the joystick set to look up/down but this also activates the throttle. This is so that I have a little more control with gameplay over mouse and keyboard.

Lewisk3 commented 4 years ago

I'm unable to reproduce this issue. I've tried with both an Xbox controller and a Fighterstick. Both seem to work fine, looking up/down is separated from moving forward/back. This may be due to Doom's oddities, involving forward/back mouse moving the player likewise. You can try and do m_forward 0 in the console to see if that fixes this.

Odorousbag87 commented 4 years ago

I fixed it, with 4.4.whatever (newest version of GZDoom) you have to configure the axis's appropriately. First world problmes eh, I didn't even know that gzdoom had this option. I had to make sure that each axis was assigned to the right movement on the controller and not as an input in the controls

Lewisk3 commented 4 years ago

Nice, I'll close this issue then.