The node.x and node.y coordinates are not as monster object. Founded when calculating a distance between monster and client, but fixed when I actually used the monster packet Location.
it will be preferred to use the monsters location data yes
I will fix node x and y soon though, it seems its broken for everything somehow.
Possibly its not reading them from right thing.
The node.x and node.y coordinates are not as monster object. Founded when calculating a distance between monster and client, but fixed when I actually used the monster packet Location.