LiamKarlMitchell / InfiniteSky

InfiniteSky is an open-source mmorpg project, It is written in Node.JS
GNU General Public License v3.0
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Real server appears to have a max movement distance of 380. #190

Open LiamKarlMitchell opened 8 years ago

LiamKarlMitchell commented 8 years ago

The server processes this on recvCharacterActionHeartbeat packetID 3

If the character moves too far log a warning about it.

We have been using 400 for our broadcasting of state info distances I wonder if they use 380 for those too.

Implementation in our server might not be in packetID 3 recv?

ActionHearthBeatHandler in Zone/Packets/action.js ~Line 191

przemyslawwalczak commented 8 years ago

We can use stuff not to be exact. Better implementation/idea this game wants :+1: