Open LiamKarlMitchell opened 8 years ago
The server processes this on recvCharacterActionHeartbeat packetID 3
If the character moves too far log a warning about it.
We have been using 400 for our broadcasting of state info distances I wonder if they use 380 for those too.
Implementation in our server might not be in packetID 3 recv?
ActionHearthBeatHandler in Zone/Packets/action.js ~Line 191
We can use stuff not to be exact. Better implementation/idea this game wants :+1:
The server processes this on recvCharacterActionHeartbeat packetID 3
If the character moves too far log a warning about it.
We have been using 400 for our broadcasting of state info distances I wonder if they use 380 for those too.
Implementation in our server might not be in packetID 3 recv?
ActionHearthBeatHandler in Zone/Packets/action.js ~Line 191