Vitruvius is a set of easy-to-use Kinect utilities that will speed-up the development of your projects. Supports WPF and Windows Store. Requires Kinect 2.
Grab the package using NuGet
PM> Install-Package lightbuzz-vitruvius
... and import Vitruvius in your project
using LightBuzz.Vitruvius;
You'll also need to set the project configuration to Release and the target processor to x64 (preferred) or x86.
var bitmap = colorFrame.ToBitmap();
var bitmap = depthFrame.ToBitmap();
var bitmap = infraredFrame.ToBitmap();
bitmap.Save("Capture.png");
var bitmap = colorFrame.GreenScreen(depthFrame, bodyIndexFrame);
var body = bodyFrame.Bodies().Closest();
double height = body.Height();
viewer.DrawBody(body);
double angle = elbow.Angle(shoulder, wrist);
double angle = elbow.Angle(shoulder, wrist, Axis.Z);
double radians = angle.ToRadians();
double degrees = radians.ToDegrees();
var point = joint.Position.ToPoint(Visualization.Color);
void GestureRecognized(object sender, GestureEventArgs e)
{
var gesture = e.GestureType;
switch (gesture)
{
case (GestureType.JoinedHands): break;
case (GestureType.Menu): break;
case (GestureType.SwipeDown): break;
case (GestureType.SwipeLeft): break;
case (GestureType.SwipeRight): break;
case (GestureType.SwipeUp): break;
case (GestureType.WaveLeft): break;
case (GestureType.WaveRight): break;
case (GestureType.ZoomIn): break;
case (GestureType.ZoomOut): break;
}
}
KinectViewer // Displays streams and skeletons.
KinectAngle // Displays an arc.
KinectJointSelector // Allows you to select a joint visually.
Avateering.Update(model, body);
// Recording
recorder = new VitruviusRecorder(path);
recorder.RecordFrame(imageFrame, frameEffect, bodyFrame, faceFrame);
// Playback
player = new VitruviusPlayer(this, StreamFromPlayback, path));
player.SeekFrame(seekDelta);
Face face = faceFrame.Face();
var nose = face.Nose;
var mouth = face.Mouth;
var chin = face.Chin;
var jaw = face.Jaw;
var eyeLeft = face.EyeLeft;
var eyeRight = face.EyeRight;
var cheekLeft = face.CheekLeft;
var cheekRight = face.CheekRight;
var forehead = face.Forehead;
You are free to use these libraries in personal and commercial projects by attributing the original creator of Vitruvius. Licensed under Apache v2 License.