Closed computski closed 3 years ago
you can instance the server class in your code when ever you like:
/*
* WebSocketServer_LEDcontrol.ino
*
* Created on: 26.11.2015
*
*/
#include <Arduino.h>
#include <ESP8266WiFi.h>
#include <ESP8266WiFiMulti.h>
#include <WebSocketsServer.h>
#include <ESP8266WebServer.h>
#include <ESP8266mDNS.h>
#include <Hash.h>
#define LED_RED 15
#define LED_GREEN 12
#define LED_BLUE 13
#define USE_SERIAL Serial
ESP8266WiFiMulti WiFiMulti;
ESP8266WebServer server(80);
WebSocketsServer * webSocket;
void webSocketEvent(uint8_t num, WStype_t type, uint8_t * payload, size_t length) {
switch(type) {
case WStype_DISCONNECTED:
USE_SERIAL.printf("[%u] Disconnected!\n", num);
break;
case WStype_CONNECTED: {
IPAddress ip = webSocket->remoteIP(num);
USE_SERIAL.printf("[%u] Connected from %d.%d.%d.%d url: %s\n", num, ip[0], ip[1], ip[2], ip[3], payload);
// send message to client
webSocket->sendTXT(num, "Connected");
}
break;
case WStype_TEXT:
USE_SERIAL.printf("[%u] get Text: %s\n", num, payload);
if(payload[0] == '#') {
// we get RGB data
// decode rgb data
uint32_t rgb = (uint32_t) strtol((const char *) &payload[1], NULL, 16);
analogWrite(LED_RED, ((rgb >> 16) & 0xFF));
analogWrite(LED_GREEN, ((rgb >> 8) & 0xFF));
analogWrite(LED_BLUE, ((rgb >> 0) & 0xFF));
}
break;
}
}
void setup() {
//USE_SERIAL.begin(921600);
USE_SERIAL.begin(115200);
//USE_SERIAL.setDebugOutput(true);
USE_SERIAL.println();
USE_SERIAL.println();
USE_SERIAL.println();
for(uint8_t t = 4; t > 0; t--) {
USE_SERIAL.printf("[SETUP] BOOT WAIT %d...\n", t);
USE_SERIAL.flush();
delay(1000);
}
pinMode(LED_RED, OUTPUT);
pinMode(LED_GREEN, OUTPUT);
pinMode(LED_BLUE, OUTPUT);
digitalWrite(LED_RED, 1);
digitalWrite(LED_GREEN, 1);
digitalWrite(LED_BLUE, 1);
WiFiMulti.addAP("SSID", "passpasspass");
while(WiFiMulti.run() != WL_CONNECTED) {
delay(100);
}
uint16_t port = 81;
webSocket = new WebSocketsServer(port);
// start webSocket server
webSocket->begin();
webSocket->onEvent(webSocketEvent);
if(MDNS.begin("esp8266")) {
USE_SERIAL.println("MDNS responder started");
}
// handle index
server.on("/", []() {
// send index.html
server.send(200, "text/html", "<html><head><script>var connection = new WebSocket('ws://'+location.hostname+':81/', ['arduino']);connection.onopen = function () { connection.send('Connect ' + new Date()); }; connection.onerror = function (error) { console.log('WebSocket Error ', error);};connection.onmessage = function (e) { console.log('Server: ', e.data);};function sendRGB() { var r = parseInt(document.getElementById('r').value).toString(16); var g = parseInt(document.getElementById('g').value).toString(16); var b = parseInt(document.getElementById('b').value).toString(16); if(r.length < 2) { r = '0' + r; } if(g.length < 2) { g = '0' + g; } if(b.length < 2) { b = '0' + b; } var rgb = '#'+r+g+b; console.log('RGB: ' + rgb); connection.send(rgb); }</script></head><body>LED Control:<br/><br/>R: <input id=\"r\" type=\"range\" min=\"0\" max=\"255\" step=\"1\" oninput=\"sendRGB();\" /><br/>G: <input id=\"g\" type=\"range\" min=\"0\" max=\"255\" step=\"1\" oninput=\"sendRGB();\" /><br/>B: <input id=\"b\" type=\"range\" min=\"0\" max=\"255\" step=\"1\" oninput=\"sendRGB();\" /><br/></body></html>");
});
server.begin();
// Add service to MDNS
MDNS.addService("http", "tcp", 80);
MDNS.addService("ws", "tcp", 81);
digitalWrite(LED_RED, 0);
digitalWrite(LED_GREEN, 0);
digitalWrite(LED_BLUE, 0);
}
void loop() {
webSocket->loop();
server.handleClient();
}
Thanks! Yup use a pointer as the global and then instance with new at the appropriate time. tested and now working.
ESP8266, Wifi AP mode. I want to make the WebSocketServer port a user-editable value in my app. i.e. stored in eeprom, retrieved at boot and used to set the WebSocketServer. User can modify it on a web page, write back to eeprom and port is thus different on next boot.
However, the WebSocketServer object must be instantiated with a port value, and I cannot control when it is instantiated so the eeprom value may/not be retrieved by this time, leading to an unknown port.
WebSocketServer.begin() takes no port value (unlike the client) so I cannot change or otherwise check what port value it has.
Is there a way to modify the WebSocketServer port post instantiation - or can you add a method to do so please?
It seems the only way to set the WebSocketServer port at present is to hard-code this value into the instantiation.
thx