Closed Jujstme closed 1 year ago
This adds support for coding auto splitters for PS2 emulators.
Code and the general inner workings of the ps2::Emulator struct uses the same implementation seen previously in https://github.com/LiveSplit/asr/pull/26 and https://github.com/LiveSplit/asr/pull/33
So, in order to use it:
ps2
Cargo.toml
ps2::Emulator::attach()
update() -> bool
read
Supported Windows emulators:
pcsx2_libretro.dll
This adds support for coding auto splitters for PS2 emulators.
Code and the general inner workings of the ps2::Emulator struct uses the same implementation seen previously in https://github.com/LiveSplit/asr/pull/26 and https://github.com/LiveSplit/asr/pull/33
So, in order to use it:
ps2
feature in yourCargo.toml
ps2::Emulator::attach()
update() -> bool
to locate and update the address of the emulated game's memoryread
function.Supported Windows emulators:
pcsx2_libretro.dll
core)