LiveSplit / asr

Helper crate to write auto splitters for LiveSplit One's auto splitting runtime.
https://livesplit.org/asr/asr
Apache License 2.0
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LiveSplit asr

Helper crate to write auto splitters for LiveSplit One's auto splitting runtime.

API Documentation

There are two ways of defining an auto splitter.

Defining an update function

You can define an update function that will be called every frame. This is the simplest way to define an auto splitter. The function must have the following signature:

#[no_mangle]
pub extern "C" fn update() {}

The advantage of this approach is that you have full control over what happens on every tick of the runtime. However, it's much harder to keep state around as you need to store all state in global variables as you need to return out of the function on every tick.

Example

#[no_mangle]
pub extern "C" fn update() {
    if let Some(process) = Process::attach("explorer.exe") {
        asr::print_message("Hello World!");
        if let Ok(address) = process.get_module_address("explorer.exe") {
            if let Ok(value) = process.read::<u32>(address) {
                if value > 0 {
                    asr::timer::start();
                }
            }
        }
    }
}

Defining an asynchronous main function

You can use the async_main macro to define an asynchronous main function.

Similar to using an update function, it is important to constantly yield back to the runtime to communicate that the auto splitter is still alive. All asynchronous code that you await automatically yields back to the runtime. However, if you want to write synchronous code, such as the main loop handling of a process on every tick, you can use the next_tick function to yield back to the runtime and continue on the next tick.

The main low level abstraction is the retry function, which wraps any code that you want to retry until it succeeds, yielding back to the runtime between each try.

So if you wanted to attach to a Process you could for example write:

let process = retry(|| Process::attach("MyGame.exe")).await;

This will try to attach to the process every tick until it succeeds. This specific example is exactly how the Process::wait_attach method is implemented. So if you wanted to attach to any of multiple processes, you could for example write:

let process = retry(|| {
   ["a.exe", "b.exe"].into_iter().find_map(Process::attach)
}).await;

Example

Here is a full example of how an auto splitter could look like using the async_main macro:

Usage on stable Rust:

async_main!(stable);

Usage on nightly Rust:

#![feature(type_alias_impl_trait, const_async_blocks)]

async_main!(nightly);

The asynchronous main function itself:

async fn main() {
    // TODO: Set up some general state and settings.
    loop {
        let process = Process::wait_attach("explorer.exe").await;
        process.until_closes(async {
            // TODO: Load some initial information from the process.
            loop {
                // TODO: Do something on every tick.
               next_tick().await;
            }
        }).await;
    }
}

License

Licensed under either of

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual licensed as above, without any additional terms or conditions.