Closed Jujstme closed 11 months ago
The first entry in every GameObject is a Transform, so it can be skipped over when looking for a class object. (Thanks Micrologist for the tip)
GameObject
Transform
Considering how slow this code is, every possible optimization, even little, should be welcome.
Closing this as this will become part of a major refactor for the scenemanager implementation
The first entry in every
GameObject
is aTransform
, so it can be skipped over when looking for a class object. (Thanks Micrologist for the tip)Considering how slow this code is, every possible optimization, even little, should be welcome.