Closed Josexv1 closed 2 years ago
Hard Settings
Hard mode for chapter must be unlocked, stage must be in 100% CLEAR condition, and auto search is enabled temporarily. Use Farm Main task to assist unlocking and achieving 100% CLEAR conditions
Read the help text in Hard Setting
Main stage is 100 clear, while the hard stage is at 1 star, if the app needs hard stage to be 100 clear is weird because other stages works, such as 8-4.
If it needs the Hard Stage 100 clear you can close the issue.
Log from Hard stage 8-4 with no star 0% clear.
HARD
═══════════════════════════════════════════════════════════════════════════════════
══════════════════════════════════ CAMPAIGN HARD ══════════════════════════════════
INFO 17:19:06.538 │ <<< UI ENSURE >>>
INFO 17:19:06.921 │ [UI] page_campaign
INFO 17:19:06.936 │ Already at page_campaign
INFO 17:19:06.989 │ [Mode_switch_1] normal
INFO 17:19:07.000 │ Click ( 112, 656) @ SWITCH_1_NORMAL
INFO 17:19:07.013 │ <<< MINITOUCH INIT >>>
INFO 17:19:09.024 │ Minitouch bind to port 20538
INFO 17:19:09.104 │ Minitouch forward port 20538
INFO 17:19:09.113 │ v 1
INFO 17:19:09.124 │ ^ 10 1280 720 0
INFO 17:19:09.137 │ $ 2970
INFO 17:19:09.146 │ minitouch running on port: 20538, pid: 2970
INFO 17:19:09.159 │ max_contact: 10; max_x: 1280; max_y: 720; max_pressure: 0
INFO 17:19:10.087 │ [Mode_switch_1] unknown
INFO 17:19:11.042 │ [Mode_switch_1] hard
INFO 17:19:11.052 │ <<< UI ENSURE INDEX >>>
INFO 17:19:11.466 │ Loading OCR model: ./bin/cnocr_models/azur_lane
INFO 17:19:11.726 │ [campaign 0.301s] ['8--1', '8--2', '8--4', '8--3']
INFO 17:19:11.746 │ [Chapter] 8
INFO 17:19:11.764 │ [Stage] 8-1, 8-2, 8-4, 8-3
INFO 17:19:11.781 │ [Index] 8
INFO 17:19:11.809 │ [Mode_switch_1] hard
INFO 17:19:11.826 │ Click ( 113, 661) @ SWITCH_1_HARD
INFO 17:19:12.843 │ [Mode_switch_1] unknown
INFO 17:19:13.836 │ [Mode_switch_1] normal
INFO 17:19:13.844 │ <<< UI ENSURE INDEX >>>
INFO 17:19:14.306 │ [campaign 0.139s] ['8--1', '8--2', '8--4', '8--3']
INFO 17:19:14.322 │ [Chapter] 8
INFO 17:19:14.336 │ [Stage] 8-1, 8-2, 8-4, 8-3
INFO 17:19:14.351 │ [Index] 8
INFO 17:19:14.404 │ [OCR_HARD_REMAIN 0.040s] 3
INFO 17:19:14.416 │ [Remain] 3
─────────────────────────────────────── 8-4 ───────────────────────────────────────
INFO 17:19:14.435 │ <<< ENTER MAP >>>
INFO 17:19:14.623 │ Click ( 781, 500) @ 8-4
INFO 17:19:17.287 │ [MAP_CLEAR_ALL_THIS_TIME] False
INFO 17:19:17.299 │ [Map_info] 0%,
INFO 17:19:17.307 │ [StopCondition_MapAchievement] non_stop
INFO 17:19:17.345 │ No auto search option.
INFO 17:19:17.357 │ Click ( 980, 522) @ MAP_PREPARATION
INFO 17:19:18.854 │ Using fleet: [1, 2, 0]
INFO 17:19:18.871 │ [Light_orange_line] 4
INFO 17:19:18.883 │ Hard Campaign. No fleet preparation
INFO 17:19:18.892 │ Click (1151, 599) @ FLEET_PREPARATION
INFO 17:19:26.890 │ Enemy searching appeared.
INFO 17:19:28.200 │ No fleet lock option.
INFO 17:19:28.216 │ <<< MAP INIT >>>
INFO 17:19:28.228 │ Load map_data, has_loop=False, use_loop=False
INFO 17:19:28.241 │ Load spawn_data, has_loop=False, use_loop=False
INFO 17:19:28.253 │ grid_connection: wall=False, portal=False
INFO 17:19:28.269 │ Load mechanism, land_base=False, maze=False, fortress=False
INFO 17:19:30.005 │ vanish_point: ( 645, -1720)
INFO 17:19:30.023 │ distant_point: (-2298, -1720)
INFO 17:19:30.148 │ 0.480s Horizontal: 7 (7 inner, 1 edge)
INFO 17:19:30.165 │ Edges: /_\ Vertical: 9 (10 inner, 2 edge)
INFO 17:19:30.182 │ [homo_storage] ((8, 6), [(238.327, 117.115), (1150.061,
117.115), (114.976, 674.259), (1303.105, 674.259)])
INFO 17:19:30.475 │ tile_center: 0.939 (good match)
INFO 17:19:30.537 │ 0.335s edge_lines: 2 hori, 2 vert
INFO 17:19:30.555 │ Edges: /_\ homo_loca: ( 25, 127)
INFO 17:19:30.595 │ center_loca: (3, 3)
INFO 17:19:30.617 │ camera_corrected: A1 -> D5
INFO 17:19:30.635 │ Camera: D5
INFO 17:19:31.233 │ 0.578s predict: 46
INFO 17:19:31.254 │ -- -- -- -- -- -- -- --
INFO 17:19:31.271 │ -- -- -- -- -- -- -- 3L
INFO 17:19:31.287 │ -- -- -- -- -- 3L -- --
INFO 17:19:31.303 │ -- -- -- -- -- -- -- --
INFO 17:19:31.319 │ -- -- -- 2M -- -- -- --
INFO 17:19:31.337 │ .. -- -- -- -- -- -- ..
INFO 17:19:31.353 │ Fleet set to 1
INFO 17:19:31.401 │ Fleet: 1, fleet_current_index: 1
INFO 17:19:31.436 │ [Map_buff] double_line
INFO 17:19:31.471 │ Skip strategy bar check.
INFO 17:19:31.535 │ [HP] 98% 98% 98% 98% 98% 98%
INFO 17:19:31.552 │ Ensure edge in sight.
INFO 17:19:31.570 │ Full scan start, mode=normal
INFO 17:19:31.584 │ [enemy_missing] EN: 3, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:31.600 │ [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:31.619 │ Focus to: E5
INFO 17:19:31.632 │ Map swipe: (1, 0)
INFO 17:19:31.653 │ Swipe ( 704, 340) -> ( 506, 269), 0.181
INFO 17:19:33.900 │ tile_center: 0.955 (good match)
INFO 17:19:33.956 │ 0.290s edge_lines: 2 hori, 1 vert
INFO 17:19:33.974 │ Edges: _\ homo_loca: ( 22, 53)
INFO 17:19:34.010 │ grids_offset: (1, 0)
INFO 17:19:34.026 │ center_loca: (3, 3)
INFO 17:19:34.127 │ Map swipe predict: None (0.085s, no match)
INFO 17:19:34.147 │ Camera: E5
INFO 17:19:34.160 │ Camera: E5
INFO 17:19:34.375 │ 0.198s predict: 42
INFO 17:19:34.390 │ -- -- -- -- -- -- --
INFO 17:19:34.405 │ -- -- -- -- -- -- 3L
INFO 17:19:34.420 │ -- -- -- -- 3L -- --
INFO 17:19:34.436 │ -- -- -- -- -- -- --
INFO 17:19:34.453 │ -- -- 2M -- -- -- --
INFO 17:19:34.470 │ -- -- -- -- -- -- --
INFO 17:19:34.485 │ Map swipe: (0, 0)
INFO 17:19:34.501 │ [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:34.516 │ [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:34.533 │ Continue scanning.
INFO 17:19:34.548 │ Focus to: E3
INFO 17:19:34.565 │ Map swipe: (0, -2)
INFO 17:19:34.585 │ Swipe ( 643, 183) -> ( 652, 462), 0.148
INFO 17:19:36.414 │ tile_center: 0.883 (22 matches)
INFO 17:19:36.442 │ 0.190s _ edge_lines: 1 hori, 1 vert
INFO 17:19:36.455 │ Edges: \ homo_loca: ( 27, 61)
INFO 17:19:36.474 │ grids_offset: (1, 0)
INFO 17:19:36.484 │ center_loca: (3, 2)
INFO 17:19:36.559 │ Map swipe predict: None (0.064s, no match)
INFO 17:19:36.578 │ Camera: E3
INFO 17:19:36.594 │ Camera: E3
INFO 17:19:36.828 │ 0.219s predict: 35
INFO 17:19:36.844 │ -- -- -- -- -- -- --
INFO 17:19:36.857 │ -- -- -- -- -- -- --
INFO 17:19:36.873 │ -- -- -- -- -- -- 3L
INFO 17:19:36.887 │ -- -- -- -- 3L -- --
INFO 17:19:36.899 │ -- -- -- -- -- -- --
INFO 17:19:36.912 │ Map swipe: (0, 0)
INFO 17:19:36.929 │ [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:36.942 │ [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:36.959 │ Continue scanning.
INFO 17:19:36.971 │ Focus to: D3
INFO 17:19:36.981 │ Map swipe: (-1, 0)
INFO 17:19:36.998 │ Swipe ( 557, 364) -> ( 757, 361), 0.155
INFO 17:19:38.690 │ tile_center: 0.905 (good match)
INFO 17:19:38.736 │ 0.218s _ edge_lines: 1 hori, 2 vert
INFO 17:19:38.754 │ Edges: / \ homo_loca: ( 36, 58)
INFO 17:19:38.786 │ center_loca: (3, 2)
INFO 17:19:38.875 │ Map swipe predict: None (0.070s, no match)
INFO 17:19:38.894 │ Camera: D3
INFO 17:19:38.906 │ Camera: D3
INFO 17:19:39.091 │ 0.171s predict: 39
INFO 17:19:39.109 │ -- -- -- -- -- -- -- --
INFO 17:19:39.120 │ Fl -- -- -- -- -- -- --
INFO 17:19:39.135 │ -- -- -- -- -- -- -- 3L
INFO 17:19:39.152 │ -- -- -- -- -- 3L -- --
INFO 17:19:39.166 │ -- -- -- -- -- -- -- ..
INFO 17:19:39.180 │ Map swipe: (0, 0)
INFO 17:19:39.196 │ [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:39.206 │ [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:39.222 │ Continue scanning.
INFO 17:19:39.235 │ Focus to: C1
INFO 17:19:39.245 │ Map swipe: (-1, -2)
INFO 17:19:39.268 │ Swipe ( 591, 280) -> ( 779, 555), 0.113
INFO 17:19:40.965 │ tile_center: 0.918 (good match)
INFO 17:19:40.998 │ 0.152s _ edge_lines: 1 hori, 1 vert
INFO 17:19:41.008 │ Edges: / homo_loca: ( 32, 59)
INFO 17:19:41.024 │ center_loca: (2, 0)
INFO 17:19:41.072 │ Map swipe predict: None (0.037s, no match)
INFO 17:19:41.086 │ Camera: C1
INFO 17:19:41.095 │ Camera: C1
INFO 17:19:41.179 │ 0.075s predict: 20
INFO 17:19:41.196 │ -- FL -- -- -- -- --
INFO 17:19:41.206 │ Fl -- -- -- -- -- --
INFO 17:19:41.219 │ -- -- -- -- -- -- ..
INFO 17:19:41.230 │ Map swipe: (0, 0)
INFO 17:19:41.244 │ [enemy_missing] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:41.259 │ [enemy_may____] EN: 0, MY: 0, SI: 0, BO: 0, CA: 0
INFO 17:19:41.271 │ A B C D E F G H
INFO 17:19:41.285 │ 1 ++ FL -- -- -- -- -- --
INFO 17:19:41.298 │ 2 Fl -- -- -- -- ++ ++ --
INFO 17:19:41.308 │ 3 -- -- -- ++ ++ -- -- 3L
INFO 17:19:41.319 │ 4 ++ ++ -- ++ ++ 3L -- --
INFO 17:19:41.332 │ 5 -- ++ -- -- -- -- -- ++
INFO 17:19:41.346 │ 6 -- -- -- 2M ++ ++ -- --
INFO 17:19:41.357 │ 7 -- -- -- -- -- -- -- --
INFO 17:19:41.370 │ Predict fleet_2 to be A2
INFO 17:19:41.382 │ <<< FIND CURRENT FLEET >>>
INFO 17:19:41.395 │ Fleets: [B1, A2]
INFO 17:19:41.406 │ [Fleet_1: B1] Fleet_2: A2
INFO 17:19:41.434 │ A B C D E F G H
INFO 17:19:41.448 │ 1 9999 0 1 2 3 4 5 6
INFO 17:19:41.462 │ 2 2 1 2 3 4 9999 9999 7
INFO 17:19:41.474 │ 3 3 2 3 9999 9999 12 11 8
INFO 17:19:41.489 │ 4 9999 9999 4 9999 9999 9 10 11
INFO 17:19:41.504 │ 5 9 9999 5 6 7 8 9 9999
INFO 17:19:41.517 │ 6 8 7 6 7 9999 9999 10 11
INFO 17:19:41.530 │ 7 9 8 7 8 9 10 11 12
──────────────────────────────────── BATTLE_0 ─────────────────────────────────────
INFO 17:19:41.546 │ Using function: battle_default
INFO 17:19:41.555 │ <<< CLEAR ENEMY >>>
INFO 17:19:41.582 │ Grids: [D6, F4, H3]
INFO 17:19:41.594 │ targetEnemyScale:default_mode
INFO 17:19:41.609 │ Clear enemy: D6
INFO 17:19:41.622 │ [Fleet_1: B1] Fleet_2: A2
INFO 17:19:41.636 │ In sight: D6
INFO 17:19:41.650 │ Focus to: C4
INFO 17:19:41.663 │ Map swipe: (0, 3)
INFO 17:19:41.679 │ Swipe ( 986, 601) -> ( 981, 187), 0.115
INFO 17:19:43.500 │ tile_center: 0.920 (good match)
INFO 17:19:43.528 │ 0.150s _ edge_lines: 1 hori, 1 vert
INFO 17:19:43.537 │ Edges: / homo_loca: ( 27, 55)
INFO 17:19:43.561 │ center_loca: (2, 3)
INFO 17:19:43.629 │ Map swipe predict: None (0.058s, no match)
INFO 17:19:43.648 │ Camera: C4
INFO 17:19:43.660 │ Camera: C4
INFO 17:19:43.896 │ 0.225s predict: 42
INFO 17:19:43.910 │ -- -- -- -- -- -- -- --
INFO 17:19:43.924 │ -- -- -- -- -- -- -- ..
INFO 17:19:43.937 │ -- -- -- -- -- -- -- ..
INFO 17:19:43.952 │ -- -- -- -- -- 3L -- ..
INFO 17:19:43.967 │ -- -- -- -- -- -- -- ..
INFO 17:19:43.980 │ -- -- -- 2M -- -- .. ..
INFO 17:19:43.992 │ Map swipe: (0, 0)
INFO 17:19:44.004 │ Global D6 (camera=C4) -> Local D6 (center=C4)
INFO 17:19:44.023 │ Click ( 784, 574) @ D6
INFO 17:19:50.945 │ Combat preparation.
INFO 17:19:50.987 │ [Automation] ON
INFO 17:19:51.044 │ Click (1082, 635) @ BATTLE_PREPARATION
INFO 17:19:53.620 │ [Automation] ON
INFO 17:19:53.642 │ Click (1176, 656) @ BATTLE_PREPARATION
INFO 17:19:55.804 │ [Loading] 21%
INFO 17:19:55.817 │ Screenshot interval set to 1.0s
INFO 17:20:04.405 │ Combat execute
INFO 17:20:09.754 │ Combat auto check timer reached
INFO 17:20:38.436 │ Click (1012, 653) @ BATTLE_STATUS_S
INFO 17:20:38.521 │ Screenshot interval set to 0.1s
INFO 17:20:38.537 │ Combat status ```
Just as the help text said, H8-1 must be 100% cleared, but it's not according to the log.
INFO 17:09:20.350 │ [Map_info] 0%,
It's the fallback battle logic that was using in H8-4 and fortunately fine, but unfortunately get an error in H8-1.
──────────────────────────────────── BATTLE_0 ─────────────────────────────────────
INFO 17:19:41.546 │ Using function: battle_default
I can't guarentee Alas will work as expected if you don't follow the instruction.
Thanks, I'll close the issue.
Before you asking
Describe the bug
Hard map 8-1 crashes the app, doesn't crash the GUI but stops the app.
To Reproduce
Expected behavior
The map runs without issue.
Relevant log output
Screenshots
No response
Anything else?
Also 7-x hard mode doesn't move anywhere.