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Lorenzo-St
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HyjakProject
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manual weapon swap with [space] breaks after hitting/targeting the first enemy of a wave, then works after attacking again
#264
Lorenzo-St
opened
1 week ago
0
player performs dash animation even if the dash is on cooldown
#263
Lorenzo-St
opened
1 week ago
1
enemy health bars persist in the world until the enemy mesh it belongs to despawns
#262
Lorenzo-St
closed
1 week ago
0
heavy attack is sometimes the first or second attack of a combo string (slows combat down a lot)
#261
dhedner
opened
1 week ago
0
player can "leash" the enemy after they're defeated (their mesh trails behind the player while they move)
#260
dhedner
closed
1 week ago
0
remaining wave enemies will sometimes be locked into the idle state after an enemy is defeated
#259
dhedner
opened
1 week ago
0
multiple lock-on targets can appear in some instances (after player auto-targets new enemy)
#258
dhedner
closed
1 week ago
0
player/enemies can get stuck on uneven/stepped floor
#257
dhedner
closed
1 week ago
0
player slides to a stop when going from sprint to idle
#256
dhedner
closed
1 week ago
0
enemy lock-on and collision persist through its entire death animation (about 50% of the time)
#255
dhedner
closed
1 week ago
0
Player Stun Length
#254
dhedner
opened
1 week ago
1
Enemy Mesh
#253
dhedner
closed
1 week ago
0
Spark Charge Weapon Swap Window Adjustments
#252
dhedner
closed
1 week ago
0
Enemy Behavior Tuning
#251
dhedner
opened
1 week ago
0
Thai-Inspired Environment Greebles
#250
dhedner
opened
1 week ago
0
Camera Polish
#249
dhedner
opened
1 week ago
0
Update HUD w/ Dash Counter, Cooldown
#248
dhedner
opened
1 week ago
0
Enemy Wave Cap
#247
dhedner
opened
1 week ago
0
Wimpy Enemy Head (initial)
#246
dhedner
opened
1 week ago
0
Player Recoil Animation Integration
#245
dhedner
closed
1 week ago
0
Player Dash Animation Integration
#244
dhedner
closed
1 week ago
0
audio bug fixing (UI button feedback, combat sounds)
#243
dhedner
opened
1 week ago
0
Tie Checkpoint Logic to in-game Mesh
#242
dhedner
opened
1 week ago
0
Score System Logic
#241
dhedner
closed
1 week ago
0
Passive Health Regeneration
#240
dhedner
closed
1 week ago
0
Fluid Spark Charge Drain
#239
dhedner
closed
1 week ago
0
Enemy Types
#238
dhedner
closed
1 week ago
0
Lock-On Icon Iteration
#237
dhedner
opened
2 weeks ago
0
Player Attack Animation Variance (Mirroring)
#236
dhedner
opened
2 weeks ago
0
Unreal's Camera Sequencer Integration
#235
dhedner
opened
2 weeks ago
0
Wave Barrier Generation Logic
#234
dhedner
closed
1 week ago
0
Enemy Knockback
#233
dhedner
closed
1 week ago
0
User Input (M3)
#232
dhedner
opened
2 weeks ago
0
Feature Implementation (M3)
#231
dhedner
opened
2 weeks ago
0
Stability & Crashing (M3)
#230
dhedner
opened
2 weeks ago
0
Performance & Framerate (M3)
#229
dhedner
opened
2 weeks ago
0
Art Source Files Collection (M3)
#228
dhedner
opened
2 weeks ago
0
Art Zoo Updates (M3)
#227
dhedner
opened
2 weeks ago
0
3 Gameplay Screenshots for Art Style Guide (M3)
#226
dhedner
opened
2 weeks ago
0
Top Down Level Map Updates for Art Style Guide (M3)
#225
dhedner
opened
2 weeks ago
0
3 Gameplay Concept Illustrations for Art Style Guide (M3)
#224
dhedner
opened
2 weeks ago
0
Visual Refs and Callouts for Art Style Guide (M3)
#223
dhedner
opened
2 weeks ago
0
Video Capture for Audio (M3)
#222
dhedner
opened
2 weeks ago
0
Voice Over Dialogue (M3)
#221
dhedner
opened
2 weeks ago
0
Ambient Sounds (M3)
#220
dhedner
opened
2 weeks ago
0
SFX for Enemy Attack, Damaged (M3)
#219
dhedner
opened
2 weeks ago
0
SFX for Player Movement & Exertions (M3)
#218
dhedner
opened
2 weeks ago
0
SFX for Core Mechanics (M3)
#217
dhedner
opened
2 weeks ago
0
Music w/ 4 Main States (Menu, Main Play, Win, Lose) (M3)
#216
dhedner
opened
2 weeks ago
0
UI SFX including Menu, Hover, Select (M3)
#215
dhedner
opened
2 weeks ago
0
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